Never Blind in VR

By David

In this video, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the FPS gaming usage for which they are designed. The issue is that such experiences tend to isolate the user from his own body, have him lose contact with other people in the room and with the real world.

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Analyzing the usage of large cubic immersive rooms (CAVEs) in industries such as Automotive or Aerospace, we propose an experience that brings some elements of reality to the eyes of the user of an Oculus Rift, allowing him to see his own body, perceive the real surrounding world and interact with it, as well as have social interactions with other people in the room.

To achieve these results we use a fixed Kinect for Windows that generate a 3D point cloud of the user’s body and of his surroundings. Although not very dense, the point cloud is surprisingly present to the user when seen from his eyes through the headset.

The three features presented in this video are known to bring the following benefits:

  1. Seeing one’s own body
    • Reinforces the presence of virtuality and eliminates the odd feeling of not actually being there
    • Enables to perceive virtuality at a proper scale
    • Gives visual feedback when interacting with real objects
  2. Perceiving the real world
    • Removes the feeling of blindness
    • Provides a safer experience: prevents from dangers like hitting something, or falling
    • Enables interaction with real objects in the world
  3. Having social interactions
    • Reduces the claustrophobic effect of wearing an occluding headset
    • Brings non-verbal communication
    • Maintains equity amongst people thanks to a symmetrical relation.

Never blind in VR - Findings

About the iV Lab: at the heart of the Passion for Innovation Institute, the iV Lab explores the usage of emerging UX technologies by building and sharing original prototypes; it connects Dassault Systèmes with scientific and technology players in the Virtual Reality (VR), Augmented Reality (AR) and other domains where the body is highly coupled with the virtual.

David Nahon David Nahon is iV Lab Director, Passion for Innovation Institute at Dassault Systèmes. You can connect with David on Twitter @iVEvangelist or through LinkedIn.

Introducing Groundbreaking User Experience “IFWE Compass”

By Aurelien

What we announced earlier today is truly a milestone in the 3DEXPERIENCE Platform journey!

As our President and CEO Bernard Charlès puts it:

Today’s announcement is a pivotal moment in Dassault Systèmes history and the result of our commitment to bring innovative business value to our clients.  It is, as well, a ‘cloud’ announcement, but the cloud is more than infrastructure and a delivery mechanism. The cloud is a way of working.  It is where consumers voice their needs, their ideas, their feedback.  It is where innovation is fostered and ideas take hold.  The 3DEXPERIENCE platform reveals and delivers that potential. It gives our customers a holistic, inclusive and unified view of their business and ecosystem to create better experiences for their end-consumers.

You can find there the complete list of the V6R2014 cloud offers, but let’s focus here on the brand new user experience, aka “IFWE Compass”. Watch this:

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As you saw in the video, “IFWE Compass” is much more than just a mere ‘app-switcher’. It’s a truly unified environment coming with many features such as cloud storage (3DSpace), live dashboarding capabilities (3DDashboard), online chat including 3D as a media (3DInstantMessaging), interactive 3D scenes sharing (3DPlay), unified search across all apps and data (3DSearch), and more.

Also, the “6W Tagging” is a pretty interesting feature allowing to qualify structured and unstructured (e.g. folksonomies) information in a very natural, intuitive way. Indeed ‘6W’ stands for the simple questions: Who, When, What, Where, Why, and hoW. Simple yet powerful questions!

More details about industry/user-focused scenarios will be coming as we move forward, but for now here are sneak previews from some of our Brands :)

So, do you like what you saw? Tell us what you think!



3ds.com

Beyond PLM (Product Lifecycle Management), Dassault Systèmes, the 3D Experience Company, provides business and people with virtual universes to imagine sustainable innovations. 3DSWYM, 3D VIA, CATIA, DELMIA, ENOVIA, EXALEAD, NETVIBES, SIMULIA and SOLIDWORKS are registered trademarks of Dassault Systèmes or its subsidiaries in the US and/or other countries.