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Perhaps one of the best ways to get to know a company is to talk with the people behind it. Welcome to 3D Perspectives, the official corporate blog of Dassault Systèmes.
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Immersive Virtual Reality and Visual Handicap

By Richard

Last week, I attended an event at Telecom ParisTech, one of France’s top engineering schools. The event gathered about 30 experts in medicine and engineering for a set of conferences and debates dealing with Smart and  Communicating Devices for Health and Handicap.

Smart Devices can help in several health domains, from remote diagnosis to re-education. Being able to perform remote medecine can be useful in secluded spots such as high-mountain while re-education can take benefit from serious gaming applications.

On another hand, smart devices can help revive classic objects such as a white stick for visually impaired people. Just add an Infra Red scanner or a laser scanner and you get a Smart Electronic White Stick. Usually, you must touch the obstacle with the stick to be able to avoid it, and that way you’re unable to detect obstacles above the ground such as low tree branches. With such scanners and the help of a suitable sound or vibrating alert, visually impaired people can detect and avoid obstacles much sooner and in a much more fluent way. Demo videos are amazing, with people able to detect narrow corridors, the infamous low tree branches or a set of closed columns and avoid them peacefully, nearly as well as a person with unimpaired vision.

Talking about visual handicap and serious games lead me to an application shown on the Arts & Métiers ParisTech booth, another French top school of Engineers. The application, called Sensivise, has been produced thanks in part to our Passion for Innovation Program (hey! what else? ;-))  with 3DVIA Virtools. The goal is very simple: help valid people to understand the drag of visual impairment.

Tubular Vision simulation in the Sensivise application (urban environment)

Tubular Vision simulation in the Sensivise application (urban environment)

People get immersed in an urban or a familiar domestic 3D interactive environment. At first, you navigate with your regular, usual valid sight. Then, a visual impairment is simulated and you must adjust your behavior accordingly.

Today, two simulations are available: the central scotoma and the tubular vision (or tunnel vision, or gun barrel vision), but other ones could be added later.  The names and pictures say enough about each of those visual impairments. You have to make your way in the city with them, cross a street, avoid a car getting out of a car park etc. Back home, you have to go to the kitchen pick up a milk bottle while avoiding the low table in the living room or to have a shower without hitting the bath tub.

Central Scotoma simulation in Sensivise

Central Scotoma simulation in the Sensivise application (domestic environment)

The application shown on Arts & Métiers ParisTech was on a laptop and presents the user with several challenges such as the ones described above. Serious games to help valid people to get in visually impaired people’s shoes, understand their burden and ease life together. When you have gone through this application, maybe you won’t arrange your flat the same way if you happen to live with a visually impaired person.

Though effective on a laptop, Sensivise shows its full power only in its immersive version, as shown in our LIVES (Lifelike Immersive Virtual Experience Space) where you are really immersed in interactive 3D with suitable glasses.

I had several opportunities to show this application in that context, once to a person affected with central scotoma. She told me it was quite realistic, the only glitch being that valid people tend to try and look aside the central macula, which visually impaired people can’t do (the macula “turns” with the eyes). Since then, I always tell people not to do that, but this feedback accounts for the power and relevance of immersive virtual reality.

Sensivise immersive version as shown in DS Campus LIVES

Sensivise immersive version as shown in DS Campus LIVES

A last word: most applications presented at Télécom Paris Tech claimed they used “Virtual Reality”.  Nope.  A plain graphic serious game is not VR, even with nice computer art. Only 3D immersion can do the trick. There’s still a long road ahead, but applications such as Sensivise are showing the way.

Keep 3D-ing!

Regards,

Richard BreitnerRichard Breitner, Passion for Innovation Program Manager

Ethereal Interactive Art for Your Friday!

By Kate

If your Fridays are anything like mine, you always have lots to do work-wise, but boy is it tough.  Our brains, souls and bodies are dang tired by the time Friday happens.

Which is why I thought you might enjoy a little art therapy this afternoon!

Look what I stumbled across today, an ethereal immersive interactive art experience! ( I was going to add the adjectives 3D and musical too, but well, five adjectives are a little much, don’t you think?)

Turn up your volume and check out what the students of Université de Technologie de Compiègne, France have created!

“Immersive Music Painter”

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I think they’ll be at Laval Virtual.  BTW, so will I; more on that soon.

Bon weekend,

Kate

P.S.  Are you interested in more posts on 3D and interactive art?

Why I Sometimes Wear Slippers at Dassault Systèmes Campus

By Kate


Hi, I’ll get right to the point. If you’re interested in knowing the answer to at least one of the following questions, please watch the short video below.

1. What’s a LIVES?
2. Why does Kate sometimes wear slippers at Dassault Systèmes Campus?

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Hoot if you like VR caves too!

Best,

Kate

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PLM (Product Lifecycle Management) solutions, simulation and CAD software from DASSAULT SYSTEMES empower users to create, share and experience products in 3D. Our SolidWorks, CATIA, SIMULIA, DELMIA, ENOVIA and 3DVIA brands help our customers bring more innovative products to market faster.