ENOVIA and Online Communities: Opening the Parachute

By David C.
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If you’re a regular follower or contributor to 3D Perspectives, you may be familiar with one of Kate’s posts from last year’s ECF  in which she talked about organic architecture and the possibility of leveraging the ENOVIA V6 platform online. In closing the entry she referenced a quote, “The brain is like a parachute. It works best when opened.” The more I thought about this analogy the more I realized how perfectly it described our current situation.

Like all of the other Dassault Systèmes brands in the coming months we’re going to be launching an external community – in our case it will be focused on ENOVIA users. Our goal is to create an open exchange where people can share ideas, make connections and ultimately feel like their thoughts and ideas are being heard.

So while the brain analogy makes sense, what happens if you apply it to online communities instead? In many respects it works even better!! Traditionally we’ve been the gate keepers for our users’ interaction with the DS universe – active in a linear, often closed dialogue with individuals or groups of users. Now we have the opportunity to truly “open the parachute” by leveraging the growing acceptance and adoption of cloud computing to engage in a completely different conversation; one where the interaction is organic, non-linear and ultimately driven by the user.

So here we stand – both feet at the edge of the doorway, with the wind whistling by our ears and eyes focused, waiting for the light to turn green. Will the parachute open? No one knows for sure, but what we do know is that we have the technology, the skills and the faith that once we take that step we’ll land safely.

Care to join the journey? We’re very keen to hear from other people who have either made that leap, waiting for the next plane to arrive or simply on the ground admiring the spectacle.



Have you met The Collaborative Tribe?

By Nicolas
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The Collaborative Tribe is a series of 1 minute videos to communicate the values of Dassault Systèmes V6 PLM solutions mixed with some fun.  I’ve embedded the 1st episode below and invite you to go to http://thecollaborativetribe.3ds.com, join the tribe, and watch other episodes.

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If you think about it, working in tribe mode could be very efficient for companies. A tribe is a community (what a trendy word!) that  shares common interests, a common language and rules. A tribe works as a  team for the interest of the whole community. Isn’t what companies could develop more and more within their teams around their projects?

Because I’m working on this campaign I’ve seen all of the episodes.  In all of them you’ll see the  six characters, communicating and collaborating in 3D, evolving their ideas thanks to their collective intelligence and testing them in “real life” conditions (sometimes unexpected events may occur!).

What do you think about The Collaborative Tribe?  What business messages do you see in the film?



Nicolas MNicolas Maritan works for Dassault Systèmes WW Marketing.

Where Social Media and Game Development Collide

By Cliff
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Party clipart2

Social Media! This term has been used and overused over the last few years. It seems the whole world has gone “social”.  Truth is we were always social, we’re just using the internet as a medium to become more social, and expand our network.

Social Gaming, was the buzz-word at the recent Game Developers Conference (GDC).  Even the larger game companies are jumping on board  the bandwagon and developing more “social games”, not just single or two-player games for your Playstation, XBOX, or Wii.

3DVIA introduced another “social” term at GDC:  Social Game Development.

I would imagine you could guess the definition.

As WordPress and YouTube have revolutionized “Social Media”, 3DVIA is revolutionizing  the way we will build 3D online games.

Social Game Development allows artists, designers, and developers to work collaboratively on the same game, without being in the same location.

3DVIA’s new game engine 3DVIA Studio, allows anyone to work collaboratively, share common components, and build simple prototypes or complex applications.  The game can be easily tested and shared online.

The first game created using 3DVIA Studio, is quite impressive and was built in only seven weeksBillions, Save them All, is a game built by 3DVIA, ZOINK Games and JUDIVA Entertainment.  The great thing is that we are allowing others add to the game.  The source code for Billions is open to all, so anyone can add another level, another character, or another barrier.

Here is a presentation from GDC with Klaus Lyngeled, the Creative Director of Zoink Games, about 3DVIA Studio and Social Game Development:

Here is an example of Social Game Development in action:
I am a 3D artist, not a game designer, or a developer, but I have a great idea for a 3D game.  I want to design the environment and characters for the game, but I do not have the technical skill to write software.  So, I login to 3dvia.com, and search for developers who can help me. After a simple search I find a developer, or two, who can create the game, or parts of the game such as a plugins or component.

But why is this so revolutionary?

Before games were built in one office and the game had to be compiled daily.  If the artist happened to be in a separate location, there was no easy way to see the game.  With 3dvia.com this is no longer a problem.  Using 3DVIA Studio, the developer just publishes the game (no compiling) to 3dvia.com, and sends me (the 3D Artist) the link.  I can test the game in my browser, from any computer with web access.

I’m very excited about Social Game Development and can’t wait to see what games 3dvia.com members will team up to build over the next few months.

For more info about Social Game Development and 3DVIA Studio take a look at this 2-minute video:

To get started with 3DVIA Studio (for FREE) start here.

So what do you think about this?



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