Where Social Media and Game Development Collide

By Cliff
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Social Media! This term has been used and overused over the last few years. It seems the whole world has gone “social”.  Truth is we were always social, we’re just using the internet as a medium to become more social, and expand our network.

Social Gaming, was the buzz-word at the recent Game Developers Conference (GDC).  Even the larger game companies are jumping on board  the bandwagon and developing more “social games”, not just single or two-player games for your Playstation, XBOX, or Wii.

3DVIA introduced another “social” term at GDC:  Social Game Development.

I would imagine you could guess the definition.

As WordPress and YouTube have revolutionized “Social Media”, 3DVIA is revolutionizing  the way we will build 3D online games.

Social Game Development allows artists, designers, and developers to work collaboratively on the same game, without being in the same location.

3DVIA’s new game engine 3DVIA Studio, allows anyone to work collaboratively, share common components, and build simple prototypes or complex applications.  The game can be easily tested and shared online.

The first game created using 3DVIA Studio, is quite impressive and was built in only seven weeksBillions, Save them All, is a game built by 3DVIA, ZOINK Games and JUDIVA Entertainment.  The great thing is that we are allowing others add to the game.  The source code for Billions is open to all, so anyone can add another level, another character, or another barrier.

Here is a presentation from GDC with Klaus Lyngeled, the Creative Director of Zoink Games, about 3DVIA Studio and Social Game Development:

Here is an example of Social Game Development in action:
I am a 3D artist, not a game designer, or a developer, but I have a great idea for a 3D game.  I want to design the environment and characters for the game, but I do not have the technical skill to write software.  So, I login to 3dvia.com, and search for developers who can help me. After a simple search I find a developer, or two, who can create the game, or parts of the game such as a plugins or component.

But why is this so revolutionary?

Before games were built in one office and the game had to be compiled daily.  If the artist happened to be in a separate location, there was no easy way to see the game.  With 3dvia.com this is no longer a problem.  Using 3DVIA Studio, the developer just publishes the game (no compiling) to 3dvia.com, and sends me (the 3D Artist) the link.  I can test the game in my browser, from any computer with web access.

I’m very excited about Social Game Development and can’t wait to see what games 3dvia.com members will team up to build over the next few months.

For more info about Social Game Development and 3DVIA Studio take a look at this 2-minute video:

To get started with 3DVIA Studio (for FREE) start here.

So what do you think about this?



Open Innovation, Empowerment and Exploitation

By Kate
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Jonathan sent me the link to the below presentation this morning.  I was intrigued by slide number 29, which suggests that Open Innovation (in the case of the presentation, a hybrid approach using crowdsourcing and co-creation) is a “thin line between empowerment and exploitation.”

I started thinking about Jonathan’s Social Innovation in Plain English video that ends with the benefits a person could reap for participating in such a project:

  • New skills
  • PR
  • New opportunities
  • Satisfaction
  • Listened to
  • Experience
  • Networking
  • Fun
  • Geeky
  • Business development

And then I started pondering why I, Kate, would take the time, thought and energy to participate?

Is this just a reflection of the freemium business model?  You give, and then later, maybe you’ll get paid to give more?

Will the future entail us having to roll up our sleeves and transpire a little to be accepted into the “it” networks?  You know, the ones actually doing something other than networking.

Or are we talking altruism?  I think it’s naïve to think people will lend their time and talent for free.  Unless it’s for a NGO.

How will this crowdsourcing, social innovation, co-create, open collaboration thing REALLY work . . . for the individuals?



A Different Kind of Virtual World: 3DVIA Scenes

By Cliff
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3DVIA Scenes has been recently mentioned as another Virtual World, but we must state that is not exactly the case. There are some major differences between other virtual worlds and 3DVIA Scenes…Here are four key differences between 3DVIA Scenes and other virtual worlds:

1- The Vision

2- The Open format

3- No software required

4- Social Development

Let me elaborate…

1- The Vision: We’re starting off with the basics.  Currently, 3DVIA Scenes allows anyone, at any skill level to create a 3D environment.  Eventually, 3DVIA Scenes will allow you to build amazing new environments for many purposes, from full realistic games to lifelike simulations.

2- An Open Format: Other Virtual Worlds have one trait in common:  proprietary formats.  3DVIA Scenes allows users to use 3D Models with common formats, such as COLLADA (.dae), 3DXML, 3DS, and many more.  3DVIA Scenes also allows direct export from Dassault Systèmes software such as CATIA, SolidWorks, and 3DVIA Shape to 3dvia.com, then directly into your Scene.

3- No Software required: Okay, so not exactly “no” software…The 3DVIA Player is a lightweight plugin for your web browser, but no extensive software is required.

4- Social Development: Yes, most applications are social, but 3DVIA Scenes is collaborative, allowing others to change your design, no matter where they are (we’ll, as long as they have Internet access).

As for an example:  This week, I produced this video simulation of my home renovation.  I wanted to allow my wife and others to walk through the redesigned kitchen, before it had been remodeled, and before we start tearing down the walls.  I was able to easily build this walkthrough using 3DVIA Shape (produced the 3D floorplan, lights, etc.) and 3DVIA Scenes (added the models).  I then, sent a URL to my wife, who was able to walk around the remodel herself.  We were able to discuss changes in the design online, in 3D.  This made it easy for her to make important decisions about the remodel before it becomes a reality.

This is the power of 3DVIA Scenes:  A 3D World which anyone can create, allowing common 3D format files, a collaborative environment, with a vision for the future.  This is the future of collaboration, training, simulation and gaming for the web.


For more detailed information on 3DVIA Scenes, it’s benefits, or if you are interested in being a part of the Beta Team, check out this post from Marc on 3dvia.com:  http://www.3dvia.com/blog/introducing-3dvia-scenes-beta-testers-wanted/.

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