Aerospace Collaboration… in the Cloud, of course!

By Aurelien

In my previous post from our Farnborough series, I mentioned the CRESCENDO project as an insight into the future of modeling and simulation of digital aircrafts. Now, how about collaboration? Collaboration is indeed key when it comes to complex multi-tier supply chains such as in the Aerospace industry. And in order to get a single source of truth, cloud-based collaboration is a must. For that matter, BoostAeroSpace is another great European project fostering cloud-based collaboration for the Aerospace industry (you can also follow @BoostAeroSpace).

Better than any amount of words, check out the video below to see what we mean by a Collaborative 3D Experience in the Aerospace industry, from the passenger experience to the airline operator and to the aircraft manufacturer. All of it happening in the cloud, of course ;)

YouTube Preview Image

What do you think? Wouldn’t it be awesome if a wish you’d share in an online community would turn into reality in the next manufactured aircraft?


Three Years of 3D Perspectives

By Kate

There are moments in life that call for particular reflection:  birthdays with a zero, weddings, etc. 

As I’m experiencing one of these moments, moving on to new professional adventures, I’d like to share my perspective on some topics we’ve been discussing on this blog the past three years. 

How have the worlds of 3D and product innovation evolved since 2008?

3D
For sure 3D has become more mainstream, although the ultimate sign will be when kids use 3D software to design their Mother’s Day decorative vase gifts and print them—both actions from home.  Some signs that we’re getting closer to widespread adoption, take LG’s recent Optimus 3D announcement.  Optimus 3D is a smartphone with a glasses-free 3D screen and 3D recording camera.  

Or what about 3D food printing?  And I’ll bet you at least thought about asking Santa for a Sony 3DTV last year . . . but you probably changed your mind because the quantity and quality of 3D content isn’t ready yet.  Rest assured it will be as soon as enough creatives have embraced 3D as their expression medium. 

Innovation
I’m not sure innovation is something that can evolve, but I do feel comfortable saying that the processes to capture and manufacture innovation have progressed.  With social computing platforms bleeding into the workplace, new fangled ideas are digitally captured, commented on, morphed into even crazier but ingenious concepts, and sometimes, when a business model can be agreed upon, produced and sold. 

As Orange Labs Sociologist Dominique Cardon said at our recent Design in Life event, “Bottom-up innovations must be local and personal, and because they are personal, their inventors are driven to share with others.  This is when the innovation process begins.”  Personal innovations for the greater good. 

With mobile technology conquering our hearts and pocketbooks, smartphones and tablets are slowly replacing the pulp-constituted idea notebook.  Armed with them at all times, we can now plug our ideas directly into the digital grid, rather than first writing them down on that sheet of paper that may get lost with our socks. 

Reality
I’d say how we consider reality has definitely changed.  Virtual is no longer considered fake or marginal.  We’re starting to trust it.  So much that we’re opting to test agricultural innovations, the safety of new mobility concepts, and Dr. Seuss-like building designs as real-life dress rehearsals.  Lifelike experience

We’re using devices to augment our physical world experiences and obtain complimentary information, even as urban tourists in some cases.  Digital has changed our notion of what’s really possible, and what you see is not only what you get.  Your cereal box is not just about cereal. 

PLM
When the likes of Oracle start taking interest in Product Lifecycle Management, I’d say we’re up to a new level.  This technology is no longer just for IT geeks. 

PLM is C-level strategic.  And once the boardroom decides to go for it, designers, engineers, purchasing, marketers, the supply chain, consumers, and, IT geeks all find their place and solution within the PLM network.  PLM, the united colors of making stuff.

I will miss you once I’m gone.  But rest assured there are great people that will keep 3D Perspectives alive and feisty.  And most important there’s YOU. 

Like my High School Principal Dr. Jewel always said at the fall welcome assembly, “What you get out of Needham B. Broughton is a direct correlation to what you put into it.”  So replace my alma mater with 3D Perspectives and go for the purple and gold.  Oops, sorry, a pep rally slip.  Just go for the gold. 

I wish you the best and look forward to our next encounter, online or offline.

Warmest regards,

Kate

Twitter @KateBo

Design in Life Pt. 2: Mobility Workshop

By Remi

dominique cardon stephane vial pierre musso mette thomsen martin tamke dassault systèmes 3DS DS4 system systemes catia solidworks delmia enovia simulia 3dvia exalead swym 3Dswym draftsight 3Dperspectives 3Dperspective 3D CAD CAM PLM product lifecycle management 2.0 PLM2.0 lifelike experience system engineering sustainable development design digital era ayse birsel alain renk frédéric jentgen anne asensio Xplorair

Following my previous post about Design in Life, I’ll share my experience as a participant in  the mobility workshop that took place in the afternoon (along with the other ones: life, city and sustainability).

Dominique Levent and Georges Amar took us on a real journey through the mobility issues:

Georges started by defining mobility as something diametrically opposite to transport. Transport, he says, is  “lost time” while mobility is  “re-found time” in the way that people can do something (or not).

For example, if you take the smart phone, you realize you can get in touch with friends during your daily bus trip to your workplace. This is what Georges meant: “mobility is about going out and meeting people”.

So they went on and talked about the concept of “smart mobility” which is about giving people the ability or the knowledge so that they can manage their time. It can be a schedule, a map, a transport station, some information about your friends geographically close to you, etc.

My favorite example was definitely the Pedibus. It’s a crazy concept which works just like a bus… without the actual bus! There are defined stops and schedules, a specified way and a driver. But you walk! Crazy right? :-)

As long as it serves its users,  every invention is worth it. In the case of the Pedibus, one goal might have been to bond between passengers.

This example leads to the conclusion that mobility has to get mixed “physically and digitally with other fields’ ideas.

So of course we wanted to be part of the thing and, to get ideas, we all brainstormed to add new features, values and so on to the mobility experience.

Obviously it would be tough to describe every idea we had but let’s say that our core values are: human ties, networks (of energy, information, people, etc.) spirituality and pleasure, among others.

These were then drawn by some of the participants …

dominique cardon stephane vial pierre musso mette thomsen martin tamke dassault systèmes 3DS DS4 system systemes catia solidworks delmia enovia simulia 3dvia exalead swym 3Dswym draftsight 3Dperspectives 3Dperspective 3D CAD CAM PLM product lifecycle management 2.0 PLM2.0 lifelike experience system engineering sustainable development design digital era ayse birsel alain renk frédéric jentgen anne asensio mobility transport

So what do you think? Any mobility issue you’d tackle?

Cheers,

Rémi



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Beyond PLM (Product Lifecycle Management), Dassault Systèmes, the 3D Experience Company, provides business and people with virtual universes to imagine sustainable innovations. 3DSWYM, 3D VIA, CATIA, DELMIA, ENOVIA, EXALEAD, NETVIBES, SIMULIA and SOLIDWORKS are registered trademarks of Dassault Systèmes or its subsidiaries in the US and/or other countries.