Never Blind in VR

By David

In this video, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the FPS gaming usage for which they are designed. The issue is that such experiences tend to isolate the user from his own body, have him lose contact with other people in the room and with the real world.

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Analyzing the usage of large cubic immersive rooms (CAVEs) in industries such as Automotive or Aerospace, we propose an experience that brings some elements of reality to the eyes of the user of an Oculus Rift, allowing him to see his own body, perceive the real surrounding world and interact with it, as well as have social interactions with other people in the room.

To achieve these results we use a fixed Kinect for Windows that generate a 3D point cloud of the user’s body and of his surroundings. Although not very dense, the point cloud is surprisingly present to the user when seen from his eyes through the headset.

The three features presented in this video are known to bring the following benefits:

  1. Seeing one’s own body
    • Reinforces the presence of virtuality and eliminates the odd feeling of not actually being there
    • Enables to perceive virtuality at a proper scale
    • Gives visual feedback when interacting with real objects
  2. Perceiving the real world
    • Removes the feeling of blindness
    • Provides a safer experience: prevents from dangers like hitting something, or falling
    • Enables interaction with real objects in the world
  3. Having social interactions
    • Reduces the claustrophobic effect of wearing an occluding headset
    • Brings non-verbal communication
    • Maintains equity amongst people thanks to a symmetrical relation.

Never blind in VR - Findings

About the iV Lab: at the heart of the Passion for Innovation Institute, the iV Lab explores the usage of emerging UX technologies by building and sharing original prototypes; it connects Dassault Systèmes with scientific and technology players in the Virtual Reality (VR), Augmented Reality (AR) and other domains where the body is highly coupled with the virtual.

David Nahon David Nahon is iV Lab Director, Passion for Innovation Institute at Dassault Systèmes. You can connect with David on Twitter @iVEvangelist or through LinkedIn.

Win 3 Augmented Reality 3D Experience Comic Books!

By Aurelien

As a follow-up to previous post “The Missing Piece between Comics and Animation”, here are the three questions for you to win 3 Augmented Reality 3D Experience Comic Books by François Schuiten “La Douce”:

  1. What is the name of the industrial designer of the Type 12 locomotive? (expected answer : first name + last name)
  2. What is the year when the 12.004 locomotive was in service for the last time? (expected answer : four-digit year)
  3. What is the name of the Belgian consortium who built the Type 12 locomotive? (expected answer : name)

You may answer by replying on this blog post (as a comment), on our Facebook page, or to our twitter account @Dassault3DS. First (chronological order according to timestamps) to give the right answer for each of the questions will win a comic book :)

Hint: all answers can be found in the previous post (and in links within the post) ;)

Note: Dassault Systèmes’ employees are not entitled to win.

Good luck!

Edit 5/4 @ 15:14 : game over, all 3 comic books were won on Facebook (see post), congrats to the three winners!

The right answers were:

  1. André Huet (source). It was not Raoul Notesse, who was actually the engineer, not the industrial designer.
  2. 1985 (source). It was not 1962 but 1985 the very last time the restored 12.004 ran before being kept at the museum.
  3. Cockerill (source). The gold plaque on the locomotive says “Consortium belge de constructeurs de locomotives COCKERILL – 1939″

The Missing Piece between Comics and Animation

By Aurelien

If you’re a fan of Belgian comics, you probably noticed the recent introduction of “La douce”, François Schuiten’s latest piece of artwork. But did you notice that the author’s editor Casterman partnered with Dassault Systèmes to transform the comic book into a 3D augmented reality experience? Better than any amount of words, check out the video below and you’ll instantly get what I’m talking about. Definitely the missing piece between comics and animation! :)

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Now the beauty is, it’s not just about plain 3D animation. A passionate team of volunteers at Dassault Systèmes accurately modeled the 12.004 locomotive starting from 2D drawings all the way to the final 3D mock-up including kinematics. Knowing that only 6 of the Type 12 locomotive were ever produced and that the 12.004 is the only one left today (kept in a museum in Louvain), this is an amazing way to give this incredible piece of engineering work a new birth.

If you stay tuned, I’ll come up very soon with 3 questions for you to WIN 3 comic books “La douce”! OK, those will be in French (translations pending) but the 3D experience goes beyond the barriers of language, doesn’t it? ;)

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