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Perhaps one of the best ways to get to know a company is to talk with the people behind it. Welcome to 3D Perspectives, the official corporate blog of Dassault Systèmes.
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An Italian’s Take on French VR Cereal Gameplay

By Kate

The following blogpost is by Matteo Mannuci, one of the lucky not-in-France recipients of a VR Chocapic cereal box.  Matteo is a practicing architect in Florence, Italy.  I’ve translated his French post to English, and the artwork and photos are his.  Molte grazie, Matteo!

10 p.m.:  Tonight I spent time with one of my best friends and adventure buddies, Luca Aluffi, who also wore his own famous 3D glasses, sent to us by Kate!

Once we cut out and assembled our glasses, we threw ourselves into the game.  My super MacBook Pro had a problem with the plug-in, but with a bit of patience everything worked fine on Windows.  Luca’s little computer beat my powerful MacBook.

The game was excellent!!!! Blam, zam, bling!  The game is so well made and fun, it hypnotized us.  We laughed like children; while the game is very fun to play, it’s also fun to watch Luca playing . . .  Ah! Ah! Ah !

We tried all the levels, and I like the second one the best!!  Thanks again Kate.  We’re ready for the next 3D adventure!

–Matteo

P.S.  Next time will you send us the cereal inside the box too ?  Ah! Ah! Ah ! :p

Harvard Gets Immersive VR with Giza 3D

By Kate

Peter Der Manuelian tells me that Giza 3D at Harvard’s immersive virtual reality Viz Center is up and running, and the 170 undergraduate students in his “Pyramid Schemes” Egyptian archaeology class are loving it!

Here’s a 30 second sneak into the classroom:

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And for a more in depth idea of the content being shared and discussed in the Viz Center, here’s a Peter-guided video though and early version of Giza 3D. 

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I’d love to hear from any of you Harvard students or faculty who’ve tested the experience.  In real life, how is it?

Best,
Kate

P.S. For more information about Giza 3D, you may enjoy this blogpost.

Immersive Virtual Reality and Visual Handicap

By Richard

Last week, I attended an event at Telecom ParisTech, one of France’s top engineering schools. The event gathered about 30 experts in medicine and engineering for a set of conferences and debates dealing with Smart and  Communicating Devices for Health and Handicap.

Smart Devices can help in several health domains, from remote diagnosis to re-education. Being able to perform remote medecine can be useful in secluded spots such as high-mountain while re-education can take benefit from serious gaming applications.

On another hand, smart devices can help revive classic objects such as a white stick for visually impaired people. Just add an Infra Red scanner or a laser scanner and you get a Smart Electronic White Stick. Usually, you must touch the obstacle with the stick to be able to avoid it, and that way you’re unable to detect obstacles above the ground such as low tree branches. With such scanners and the help of a suitable sound or vibrating alert, visually impaired people can detect and avoid obstacles much sooner and in a much more fluent way. Demo videos are amazing, with people able to detect narrow corridors, the infamous low tree branches or a set of closed columns and avoid them peacefully, nearly as well as a person with unimpaired vision.

Talking about visual handicap and serious games lead me to an application shown on the Arts & Métiers ParisTech booth, another French top school of Engineers. The application, called Sensivise, has been produced thanks in part to our Passion for Innovation Program (hey! what else? ;-))  with 3DVIA Virtools. The goal is very simple: help valid people to understand the drag of visual impairment.

Tubular Vision simulation in the Sensivise application (urban environment)

Tubular Vision simulation in the Sensivise application (urban environment)

People get immersed in an urban or a familiar domestic 3D interactive environment. At first, you navigate with your regular, usual valid sight. Then, a visual impairment is simulated and you must adjust your behavior accordingly.

Today, two simulations are available: the central scotoma and the tubular vision (or tunnel vision, or gun barrel vision), but other ones could be added later.  The names and pictures say enough about each of those visual impairments. You have to make your way in the city with them, cross a street, avoid a car getting out of a car park etc. Back home, you have to go to the kitchen pick up a milk bottle while avoiding the low table in the living room or to have a shower without hitting the bath tub.

Central Scotoma simulation in Sensivise

Central Scotoma simulation in the Sensivise application (domestic environment)

The application shown on Arts & Métiers ParisTech was on a laptop and presents the user with several challenges such as the ones described above. Serious games to help valid people to get in visually impaired people’s shoes, understand their burden and ease life together. When you have gone through this application, maybe you won’t arrange your flat the same way if you happen to live with a visually impaired person.

Though effective on a laptop, Sensivise shows its full power only in its immersive version, as shown in our LIVES (Lifelike Immersive Virtual Experience Space) where you are really immersed in interactive 3D with suitable glasses.

I had several opportunities to show this application in that context, once to a person affected with central scotoma. She told me it was quite realistic, the only glitch being that valid people tend to try and look aside the central macula, which visually impaired people can’t do (the macula “turns” with the eyes). Since then, I always tell people not to do that, but this feedback accounts for the power and relevance of immersive virtual reality.

Sensivise immersive version as shown in DS Campus LIVES

Sensivise immersive version as shown in DS Campus LIVES

A last word: most applications presented at Télécom Paris Tech claimed they used “Virtual Reality”.  Nope.  A plain graphic serious game is not VR, even with nice computer art. Only 3D immersion can do the trick. There’s still a long road ahead, but applications such as Sensivise are showing the way.

Keep 3D-ing!

Regards,

Richard BreitnerRichard Breitner, Passion for Innovation Program Manager



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