3DVIA Comic Book – 3D Content creation

By Alexandre
Share on LinkedInTweet about this on TwitterShare on FacebookShare on Google+

Do you know the adage “A picture is worth a thousand words”? Sometimes it could be easier to explain a complex idea with a single picture or… a comic book. If you think it’s only for super heroes, you’re wrong! In some cases, you can even get more attention with a comic book than with any other kind of material!

To get you in the mood, here’s a comic book focusing on 3D content creation and potential usage thanks to 3DVIA products: 3DVIA Shape, 3DVIA Studio, 3DVIA Scenes and 3DVIA Mobile. It targets both B2B (designers, young creators) and B2C audiences (3D scenes users, students, early adopters).

The comic book, a new communication to get out of the box?

In conventions, people usually walk around and get a lot of flyers and brochures. That’s precisely why we created a comic book focusing on 3D content creation and potential usage thanks to our 3DVIA products. We were going to attend a convention dedicated to young designers and we wanted to get their attention.

This particular comic book made a good impression towards the young audience and we decided to extend the experience to other professionnals. So we thought we would create other comic books to talk about our other activities, such as 3D printing. As we announced a strong partnership with the 3D printing company called “Sculpteo” last year, we wanted to explain how people can get their 3D models out of computer right into their hands.

For sure we will get back to you with this new comic book as soon as it is available. The artist will not be the same, as we though it could be fun to change the style a little bit.

Do you want to create a comic book? Here are few simple steps to follow:

  1. Define the message you want to communicate through the comic book
  2. Sum up your ideas to fit in one single page: each panel has to provide a clear information
  3. Define the graphic style you want to use to address your audience and find the right artist.

Now it’s time for you to be creative!   8)

 

When real and virtual merge

By Richard
Share on LinkedInTweet about this on TwitterShare on FacebookShare on Google+

As promised here, Quentin, our Virtual Race Contest Winner, shares his thoughts about the Offhore Racing with Michel Desjoyeaux 3D Serious Game compared to the real thing.

YouTube Preview Image

Keep 3D-ing,

Rich

IRL (In Real Life ;-) Sailing with Michel Desjoyeaux!

By Richard
Share on LinkedInTweet about this on TwitterShare on FacebookShare on Google+

 

When we welcomed Michel Desjoyeaux and his team in the Passion for Innovation Program, we had two challenges. The first one was to help Michel to design a new 60 feet monohull for La Route du Rhum-La Banque Postale and the Barcelona World Race in record time. Michel’s team succeeded with the help of our solutions and our experts.

The second one was to produce a 3D experience because Michel was willing to share his life on board with the general public. We produced a 3D visit of the virtual boat and a serious game with an online contest. You can read more about it here.

The time had come for our two winners, Quentin and Thomas, to get on board with Michel Desjoyeaux and his crew. After the virtual experience, they had to taste “the real thing”, and the Dassault Systèmes project team as well.

We enjoyed perfect conditions, with a sunny weather and just enough wind to get fantastic sensations on Michel’s new MOD 70 multi-hull. We also had a chance to sail on the new MACIF monohull, a sister-ship of the FONCIA IMOCA boat and compare the virtual boat we made to reality. Although we found them pretty close,  nothing can replace the wind in the sails and the thrilling sensation of speed when those sea-Formula 1 accelerate!

Our two winners had a chance to steer the MOD 70 and enjoy a private Deluxe Masterclass with Michel Desjoyeaux providing them with advice in person. An unforgettable experience, as you can see in the gallery below. Click on thumbnails to enlarge photos.

Stay tuned for an exclusive Quentin’s interview as well!

Keep 3D-ing,

Rich



Page 4 of 24« First...23456...1020...Last »