Community Spirit

By Michael

Courtesy of W. Kohn/DHM, Berlin

Courtesy of W. Kohn/DHM, Berlin

“Who’s turn to do the dishes?” is one of the favorites in a shared household community which you might have enjoyed when you were a student.

Each of us may have a different set of experiences from being part of a community. But what becomes clear very fast is that every community needs to share a defined interest – and you better confirm with the members that they all have the same understanding and sufficient motivation to engage in pursuing a common goal.

Shared households want to split their expense for the rent, football teams want to score and win, an expedition to the Himalaya wants to get to the top and survive. JFK empowered the US nation – a large community – with the goal to get man on the moon.

What’s the secret behind successful communities? It’s certainly not an easy task to start up a community and keep it running. It requires leadership, dedication, skills and continuous efforts.

Similar principles apply for business partnerships. Beyond an initial euphoria regarding “becoming partners” a joint vision and business model are needed where everyone can contribute, win and take their share of the business. Motivation comes from benefits achieved through cooperation, a tangible value from working together for success.

For Dassault Systèmes the ecosystem of partners has always been of primary importance. Find out more about our programs and the different types of partnerships in the world of PLM and 3D by browsing our website.

If we look at our software partner community for instance: since the year 2000 the adoption and deployment of the V5 PLM solution portfolio has been strongly supported by independent software companies who use the V5 infrastructure delivering applications to complete and extend the global solution for customers in specific industry processes.

Today the offering counts almost 500 partner applications. Partner software integrates with DS’ products which brings value and advantages for users, but also enables the partner and DS channels to sell both their respective products. This is the win-win-win business model needed to define a shared goal, to keep the team going together.

Beyond the logic of leveraging business value from the partnership there is the emotional side of things – call it spirit, call it attitude – which is essential for the success of a community. A community is made of people after all. And if you can establish trust and maintain confidence, if you are able to grow the motivation and unleash the energy in a team: you win.

This is why we put a lot of emphasis in what is called “community animation” which is probably not a good expression as it reminds of a Club Med vacation camp. What we want to achieve is to show the community in action, to get more and more participation from members, to enable cross-collaboration between partner companies. This is at the core of what I am doing at DS

Animation happens at joint customer events when we co-present solutions, at industry shows at a joint exhibit, by sharing information in newsletters, by posting and linking website content. We conduct specific partner events such as the Dassault Systèmes Developers Conference with the Partner Summit on June 23/24 and 25, 2009. And with the availability of social software opportunities we have started to involve our partners in participating and contributing their ideas and specific capabilities online, in a community forum and a public blog focusing on partner solutions on the PLM MarketPlace.

In a second post in this series you will learn more about the transition “from ecosystems to communities”, and the specific programs DS runs to incite increasing cooperation in the communities. Expect insights in how this offers opportunities to participate and benefit.

Stay tuned for more,

P.S. And keep in mind: partnership is a people business.

Virtual Reality Series: Interviews & I Spy

By Kate

Does anyone not like virtual reality? I love it and am fascinated that we can trick the human brain into thinking something’s real that isn’t and even shape our brains. And virtual reality’s more than “just for fun.” There are some serious applications out there!

Whether you’re already a VR addict or have a burgeoning curiosity on the matter, well we’ve got some goodness in store for you over the next few weeks.

This week I’ll be blogging live from Laval Virtual, sharing cool applications as I spy them. As part of the series I’ll also be sharing interviews conducted with some of the VR industry’s leaders. I’ve spoken with a mix of folks from the French Association of Virtual Reality and have some interesting perspectives to share on topics as diverse as gear, research, and my favorite, future predictions.

It’s only appropriate however that I start by introducing you to David, and for two reasons. For one, David is Dassault Systèmes’ 3DVIA immersive virtuality domain leader and VR products manager. In that regard, he’s kindly offered to be my tour guide at Laval Virtual. Secondly, David is a member of the French Association of Virtual Reality, and in this role I’ve interviewed him about VR.

Here’s what I asked David:

  • What’s the difference between Virtual Reality and Immersive Virtuality?
  • What are today’s innovations in the virtual reality industry?
  • What will happen to virtual reality as augmented reality and mixed reality become more mainstream?
  • What link does Dassault Systèmes have with VR/immersive virtuality?

Here’s a transcription of the video interview:

Q1: What’s the difference between Virtual Reality and Immersive Virtuality?

Immersive Virtuality is sort of a new term. I started using it as much as I could because people use the term Virtual Reality in a way that doesn’t really describe what it is in the sense that for us, for me and the community of people working on this topic, virtual reality is about immersion. By immersion I mean that the point is to have the body and the sensorial dimension as the central points and not much the virtual. Some people use too much VR, or virtual reality, to describe things like Second Life or QuickTime Via, or whatever. So we started to use Immersive Virtualty as a way to describe what VR really is.

Q2: What are today’s innovations in the virtual reality industry?

The driver of innovation in the VR industry comes from the entertainment world, video gaming, digital cinema, all that. Basically we’re seeing kind of a revolution in the sense that within the gaming world, for example, you find more and more interactions that are engaging the body, and this is what VR is about. Of course there’s the Wii, but there are a lot of new devices and technologies based on this vision that comes from the gaming world. You’ve also got the setup boxes, and also what is being driven by digital cinema that is really moving towards stereoscopy, that is, stereovision. There’s a strong push from Hollywood, and this drives everyone to buy new stereo displays for home. And if you put this together with body tracking devices , you get what VR is about. Sensing and acting, perceiving and acting in the virtual world with your body.

Q3: What will happen to virtual reality as augmented reality and mixed reality become more mainstream?

There’s a continuum between VR and Augmented Reality and Mixed Reality. It’s basically how much you put the virtual and the real together inside a given immersive experiment. So basically we’re talking about the same things. Because we have more and more VR technology that comes from progress in the visual world, we’re getting closer and closer to AR when we do VR. But basically you’re mixing a real human, his real surroundings, which are where he’s standing, what he’s manipulating with his real hands, and the virtual worlds. And no matter where you put the focus, it’s basically the same technology. They’re going to grow together.

Q4: What link does Dassault Systèmes have with VR/immersive virtuality?

DS is probably one of the most important VR software editors by acquiring Virtools, which is a leading solution for immersive technologies. Dassault Systèmes has jumped into this world that was not that much a focus point before Virtools joined the group. And now all this technology, these usages are becoming central at Dassault Systèmes. We’ve invested in a very high-end immersive showroom to demonstrate solutions for our customers that would include immersive technologies within our solutions, industries and services.

If you’d like more information about Laval Virtual or would like to visit the 3DVIA booth this week, all the details can be found on the 3DVIA blog post: Love Virtual Reality? Visit 3dvia at Laval Virtual 2009.



Announcing the North American launch of the SolidWorks Engineering Stimulus Package

By Matthew

Almost as soon as SolidWorks CEO Jeff Ray announced the Engineering Stimulus Package (ESP) at SolidWorks World 2009, we started getting questions from many of you, asking about the details. Today, we’re happy to announced that the program is live for those of you living in the US and Canada. For those of you in other parts of the world, we’re working on making it available to you in the next few weeks. I’ll post updates here as I have them.

To quote the SolidWorks website, “the SolidWorks Engineering Stimulus Package provides free SolidWorks 3D CAD software to an US or Canadian resident seeking to develop, upgrade, or refresh the valuable 3D CAD skills that employers need. In addition to the software, you get self-support, free training materials, free certification, and job leads.”

If you’re not familiar with the ESP, you get a limited-term trial version of the SolidWorks Student Design Kit, which includes:

  • SolidWorks Standard software
  • Animation functionality
  • Library standards
  • Photorealistic rendering
  • eDrawings®
  • DWGeditor®
  • Complete online documentation and tutorials
  • 90-day term-of-use license
  • One chance to take the CSWA exam for free

There’s a lot more to the program than I can go into here, so visit the SolidWorks website to learn more. And if you can use it, download the package and start learning something new.

Here’s Jeff explaining a little more:

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