If Gaming’s future is online, what about the present?

By Virgile


Hi there,

Yesterday, Electronic Arts (known as EA), the world’s number one game developer and publisher announced it will cut 1,500 jobs out of 7,000 employees. This is major news for the gaming industry.

It’s even more interesting that on the very same day EA announced  the acquisition of an established gaming web portal Playfish for $300M.

What does this mean?

The future of gaming is online, and everybody’s starting to understand it, as brilliantly exposed in this article. While hardcore gamers still buy DVD/CD games for their consoles (and sometimes for their PCs), most casual players tend to ‘pay and play’ either on their web browser, subscribe to unlimited game download access and buy their games online directly from the console manufacturers “App Stores”: 

Xbox Live Arcade (Microsoft), Playstation Network (Sony) and WiiWare (Nintendo) and obviously the App Store for iPod Touch and iPhone (Apple) are clearly ramping up or now established sales channels for game developers.

What’s interesting for Dassault Systèmes 3DVIA is that online games are moving from 2D to 3D– it’s not a new trend but there is a clear acceleration since the last few months.  I’ll be giving a talk at the Montreal Games Summit next week about a related idea: “Building games driven by artists and small teams: are we (back) there? ”  I‘ll keep you posted.

What do you think of this trend?  How do you currently buy games and play?


P.S. If you like this topic, you may want to take our poll on gaming and cloud computing here.  You may also enjoy my post (especially the discussion in the comments section): Cloud computing for video games . . . true or not?

3D City Management: Reducing Noise Pollution

By Bruno



Welcome to part two of my 3D City Management series. In the last episode I explained how urban areas will expand and must be carefully designed to enable sustainable development.

Since then I’ve been contacted by some software companies about hosting their solutions on our open 3D City Management platform. The idea for today’s post came from one of those calls. So thanks PiXXIM and CSTB for your contribution!

Noise pollution. The image above says it all. It’s a topic we all know a little too intimately. How can 3D City Management help reduce noise pollution?

The below TVnima will give you some ideas:

YouTube Preview Image

What do you think about this?

See you soon!


P.S. Next time I’ll talk about traffic jams.

VRrooming to Mass Deployments?

By Kate
photo by Dennis Mojado

photo by Dennis Mojado

If you’ve been following 3D Perspectives you know that we like Virtual Reality. If you’re new to us, welcome! (BTW, we love Virtual Reality.)

Last spring in the sprig of a single afternoon I interviewed several members of the French Association of Virtual Reality. And for all you VR enthusiasts or curiasts (I like making up words), I’ve published all the interviews but one on 3D Perspectives.

So far you’ve heard the VR perspectives of a:

The last VR interview, which I’ve been storing away like a squirrel burying acorns for winter, is with the head of the association, Bruno Arnaldi.

France is one of our planet’s hot spots for Virtual Reality, so I wanted to know more about the association motoring the industry. Here’s what I asked Bruno:

  1. What’s the mission of the French Association of Virtual Reality?
  2. Considering all the projects the association is currently working on, which is your favorite?
  3. What’s the future of Virtual Reality?
  4. Is VR mainstream in France?
  5. But is interactive 3D really VR?
  6. How is France positioned in the VR world for its research and community?


Q1: What’s the mission of the French Association of Virtual Reality?

The mission of the French Association of Virtual Reality is to nurture relationships between different types of VR contributors. These include academics who work in laboratories, companies, industrials, and the labs themselves.

Q2: Considering all the projects the association is currently working on, which is your favorite?

The most important project is organizing our annual VR day for the entire French VR community. This includes users, industries, technology providers, labs, human science experts, etc. During the day high-quality scientific and industrial presentations are made, workshops are held, and it’s really a major rendezvous for the association.

Q3: What’s the future of Virtual Reality?

The future of virtual reality is clearly in its deployment. Today we observe that classic VR is at a very high level. Certain industrials and users have access to powerful VR tools, but at a price. Today we’re capable to establish pricing at a level to permit larger deployments. The future of VR will be to massively deploy solutions at small-to-medium sized companies and individual users.

Q4: Is VR mainstream in France?

Today we can’t say that VR usage is entirely democratic. However we’re seeing the arrival of more and more domestic usages. In this industry we have the tendency to use very particular vocabulary to describe specific things, and then more general terms for 3D interactive applications. So if we widen the definition to include 3D interactive applications, yes, you can say that VR is close to becoming mainstream. For VR used by industrials, we aren’t there yet.

Q5: But is interactive 3D really VR?

Ah, this is an old and long debate! Certain members of our community answer yes, and others answer no. Personally I think that interactive 3D, virtual reality and video games share enough technology, needs and applications that it’s ok to group them. But some of my colleagues are stricter about this question.

Q6: How is France positioned in the VR world for its research and community?

Today France is very well positioned in terms of labs, academies, research and industrial usage. France has a very dynamic community that garners a lot of attention, notably from our European partners. We’ve progressed a lot in the past ten years, thanks in part to some key national VR projects that have helped us structure the community.

The French Association of Virtual Reality is one-of-a-kind in Europe, and we communicate regularly with Japan’s VR association, with the future leaders of a European-wide VR association, etc. The French VR community is really tight-knit, and for that we have strong synergy.

Merci, Bruno!

So, what do you think; are we ready for VR mass deployments? Turning a cereal box into a 3D game console certainly puts us closer . . .



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