Social Innovation in Plain English!

By Jonathan

You do not really understand something unless you can explain it to your grandmother.

…said Albert Einstein.

Well, I’m hoping that you and your grandmother will be able to understand the benefits of Social Innovation after having watched this short video.

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So, did you understand? Should I have explained it better? Did you like it?

Let me know your thoughts…

Sustainably yours,

Check out my other posts on the same subject: Riversimple’s Urban Car, Car Development is Child’s Play

How to Create Products for Our Digital Future?

By Oleg

Have you ever thought about what will be the future of product creation, manufacturing and consumer experience?

Very often we live in our own domains in our own closed environments. However, boundaries are difficult to sustain for the long-term. Life is dynamic, and changes are being generated all the time from user experiences, communication and other technological and social aspects.

It is not always simple to get a cross-domain perspective. So, I will try and offer you examples of existing and future technologies and experiences to show my perspective on how tomorrow’s products will be designed, created, manufactured and sold.

Design Experience. Do you remember how we designed products in the past? Paper, drawings etc.? Nowadays innovation in product design and creation change the way we can think about our future’s products. Design becomes more realistic, 3D, immersive.

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Manufacturing and Supply Experience. Internet and online experiences will completely change the way we are doing B2B communication. I think this will have a direct impact on supply chain and manufacturing. As manufacturers spec products, their bill of materials will be dynamically priced based on global pricing information delivered to their CAD and PLM systems online from available global marketplaces.

Consumer Experience. Everything will be designed, manufactured and supplied digitally. Does it mean our consumer experience will be changed too? Yes, of course. We will start to consume things differently.  Our shopping experiences in stores and online will be different and this will be a direct impact of fully digitally created products manufactured on demand.

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So, I hope you enjoyed videos and maybe got my perspective of future digital product design, manufacturing and consuming.

I’m looking forward your thoughts and comments.

Best, Oleg

If Gaming’s future is online, what about the present?

By Virgile


Hi there,

Yesterday, Electronic Arts (known as EA), the world’s number one game developer and publisher announced it will cut 1,500 jobs out of 7,000 employees. This is major news for the gaming industry.

It’s even more interesting that on the very same day EA announced  the acquisition of an established gaming web portal Playfish for $300M.

What does this mean?

The future of gaming is online, and everybody’s starting to understand it, as brilliantly exposed in this article. While hardcore gamers still buy DVD/CD games for their consoles (and sometimes for their PCs), most casual players tend to ‘pay and play’ either on their web browser, subscribe to unlimited game download access and buy their games online directly from the console manufacturers “App Stores”: 

Xbox Live Arcade (Microsoft), Playstation Network (Sony) and WiiWare (Nintendo) and obviously the App Store for iPod Touch and iPhone (Apple) are clearly ramping up or now established sales channels for game developers.

What’s interesting for Dassault Systèmes 3DVIA is that online games are moving from 2D to 3D– it’s not a new trend but there is a clear acceleration since the last few months.  I’ll be giving a talk at the Montreal Games Summit next week about a related idea: “Building games driven by artists and small teams: are we (back) there? ”  I‘ll keep you posted.

What do you think of this trend?  How do you currently buy games and play?


P.S. If you like this topic, you may want to take our poll on gaming and cloud computing here.  You may also enjoy my post (especially the discussion in the comments section): Cloud computing for video games . . . true or not?

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