You Are Oblong

By Kate
Photo by Barry Goyette

Photo by Barry Goyette

I’m in love . . . with the future of GUI.  This future that dismisses carpal tunnel syndrome and gets the whole body involved in digital data. 

I see it as liberation.  How tired are we all from hour after hour of desk + computer screen + mouse?  Life is best experienced, not watched on a screen and awkwardly shifted through with a cursor. 

Thanks to Benoit (remember Mr. Flashy and Capture the Motion Commotion?), today I came across Oblong’s g-speak spatial operating environment video.  Turn up your volume and listen well to fully get into the emotion of this video.  Does it make you fall in love as well?

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Notice the sign language used to interact with the data.  It looks a bit like a free-style modern dance performance.  I love it because it links our most powerful communication system, body language, to the power of computers.  And as Richard pointed out in his blogpost Say It in 3D!, body language is our natural 3D language. 

I went nuts when I read Oblong’s origins webpage.  They really go full out to communicate differently.  They are profound, yet understandable.  Here’s a tiny sample of excerpts from the orgins link that struck me:

Substantial swaths of human brain are dedicated to understanding space, understanding geometry, understanding physical structure. A cartoon of a messy desk surface doesn’t much tax these swaths. The swaths can work harder, ought to be made to. You propose that information — and maybe especially the newly-blooming internet — has a topology but not yet a topography.

 . . . and  . . .

This does not mean that the graphics should look more like the real world. Your brain does not actually care about that. It means that perhaps the graphics should behave more like the real world.

If you’re into this kind of stuff, or even if you don’t think you are but liked The Minority Report, you’ll really dig reading about Luminous Rooms and the I/O Bulb. 

What I like best is that Oblong doesn’t present itself as About Us.  Oblong on its deepest level is About You.  YOU are the interface.  You Are Oblong. 

Hoot if you like this too!



Ethereal Interactive Art for Your Friday!

By Kate

If your Fridays are anything like mine, you always have lots to do work-wise, but boy is it tough.  Our brains, souls and bodies are dang tired by the time Friday happens.

Which is why I thought you might enjoy a little art therapy this afternoon!

Look what I stumbled across today, an ethereal immersive interactive art experience! ( I was going to add the adjectives 3D and musical too, but well, five adjectives are a little much, don’t you think?)

Turn up your volume and check out what the students of Université de Technologie de Compiègne, France have created!

“Immersive Music Painter”

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I think they’ll be at Laval Virtual.  BTW, so will I; more on that soon.

Bon weekend,


P.S.  Are you interested in more posts on 3D and interactive art?

Where Social Media and Game Development Collide

By Cliff

Party clipart2

Social Media! This term has been used and overused over the last few years. It seems the whole world has gone “social”.  Truth is we were always social, we’re just using the internet as a medium to become more social, and expand our network.

Social Gaming, was the buzz-word at the recent Game Developers Conference (GDC).  Even the larger game companies are jumping on board  the bandwagon and developing more “social games”, not just single or two-player games for your Playstation, XBOX, or Wii.

3DVIA introduced another “social” term at GDC:  Social Game Development.

I would imagine you could guess the definition.

As WordPress and YouTube have revolutionized “Social Media”, 3DVIA is revolutionizing  the way we will build 3D online games.

Social Game Development allows artists, designers, and developers to work collaboratively on the same game, without being in the same location.

3DVIA’s new game engine 3DVIA Studio, allows anyone to work collaboratively, share common components, and build simple prototypes or complex applications.  The game can be easily tested and shared online.

The first game created using 3DVIA Studio, is quite impressive and was built in only seven weeksBillions, Save them All, is a game built by 3DVIA, ZOINK Games and JUDIVA Entertainment.  The great thing is that we are allowing others add to the game.  The source code for Billions is open to all, so anyone can add another level, another character, or another barrier.

Here is a presentation from GDC with Klaus Lyngeled, the Creative Director of Zoink Games, about 3DVIA Studio and Social Game Development:

Here is an example of Social Game Development in action:
I am a 3D artist, not a game designer, or a developer, but I have a great idea for a 3D game.  I want to design the environment and characters for the game, but I do not have the technical skill to write software.  So, I login to, and search for developers who can help me. After a simple search I find a developer, or two, who can create the game, or parts of the game such as a plugins or component.

But why is this so revolutionary?

Before games were built in one office and the game had to be compiled daily.  If the artist happened to be in a separate location, there was no easy way to see the game.  With this is no longer a problem.  Using 3DVIA Studio, the developer just publishes the game (no compiling) to, and sends me (the 3D Artist) the link.  I can test the game in my browser, from any computer with web access.

I’m very excited about Social Game Development and can’t wait to see what games members will team up to build over the next few months.

For more info about Social Game Development and 3DVIA Studio take a look at this 2-minute video:

To get started with 3DVIA Studio (for FREE) start here.

So what do you think about this?



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