VRrooming to Mass Deployments?

By Kate
photo by Dennis Mojado

photo by Dennis Mojado

If you’ve been following 3D Perspectives you know that we like Virtual Reality. If you’re new to us, welcome! (BTW, we love Virtual Reality.)

Last spring in the sprig of a single afternoon I interviewed several members of the French Association of Virtual Reality. And for all you VR enthusiasts or curiasts (I like making up words), I’ve published all the interviews but one on 3D Perspectives.

So far you’ve heard the VR perspectives of a:

The last VR interview, which I’ve been storing away like a squirrel burying acorns for winter, is with the head of the association, Bruno Arnaldi.

France is one of our planet’s hot spots for Virtual Reality, so I wanted to know more about the association motoring the industry. Here’s what I asked Bruno:

  1. What’s the mission of the French Association of Virtual Reality?
  2. Considering all the projects the association is currently working on, which is your favorite?
  3. What’s the future of Virtual Reality?
  4. Is VR mainstream in France?
  5. But is interactive 3D really VR?
  6. How is France positioned in the VR world for its research and community?


Q1: What’s the mission of the French Association of Virtual Reality?

The mission of the French Association of Virtual Reality is to nurture relationships between different types of VR contributors. These include academics who work in laboratories, companies, industrials, and the labs themselves.

Q2: Considering all the projects the association is currently working on, which is your favorite?

The most important project is organizing our annual VR day for the entire French VR community. This includes users, industries, technology providers, labs, human science experts, etc. During the day high-quality scientific and industrial presentations are made, workshops are held, and it’s really a major rendezvous for the association.

Q3: What’s the future of Virtual Reality?

The future of virtual reality is clearly in its deployment. Today we observe that classic VR is at a very high level. Certain industrials and users have access to powerful VR tools, but at a price. Today we’re capable to establish pricing at a level to permit larger deployments. The future of VR will be to massively deploy solutions at small-to-medium sized companies and individual users.

Q4: Is VR mainstream in France?

Today we can’t say that VR usage is entirely democratic. However we’re seeing the arrival of more and more domestic usages. In this industry we have the tendency to use very particular vocabulary to describe specific things, and then more general terms for 3D interactive applications. So if we widen the definition to include 3D interactive applications, yes, you can say that VR is close to becoming mainstream. For VR used by industrials, we aren’t there yet.

Q5: But is interactive 3D really VR?

Ah, this is an old and long debate! Certain members of our community answer yes, and others answer no. Personally I think that interactive 3D, virtual reality and video games share enough technology, needs and applications that it’s ok to group them. But some of my colleagues are stricter about this question.

Q6: How is France positioned in the VR world for its research and community?

Today France is very well positioned in terms of labs, academies, research and industrial usage. France has a very dynamic community that garners a lot of attention, notably from our European partners. We’ve progressed a lot in the past ten years, thanks in part to some key national VR projects that have helped us structure the community.

The French Association of Virtual Reality is one-of-a-kind in Europe, and we communicate regularly with Japan’s VR association, with the future leaders of a European-wide VR association, etc. The French VR community is really tight-knit, and for that we have strong synergy.

Merci, Bruno!

So, what do you think; are we ready for VR mass deployments? Turning a cereal box into a 3D game console certainly puts us closer . . .



#ECF09 is Looking Bright

By Kate


Networking with industry peers, 70 themed workshops, direct contact with 3DVIA, CATIA, DELMIA, ENOVIA and SIMULIA experts . . . these are some of the perks to attending Dassault Systèmes’ European Customer Forum (ECF) at Disneyland Resort Paris on November 17 & 18.  Not to mention you may see Mickey if you’re lucky. 

I’ll be blogging live from the event, but that will barely scratch the surface.  Won’t you join me?  I’ve got a special ‘friends & family’ code for 3D Perspectives readers who’d like to attend . . . with a €300 discount.  It expires after November 6, so let me know in the comments section or on the 3D Perspectives Twitter channel if you’d like it.

Meanwhile is there anything in particular you’d like me to cover? 



P.S. Oh, almost forgot.  The same Twitter channel we used for DSCC, DSCustomersLIVE, is the place for ECF-specific information.  There’s also the 3D Perspectives channel.  Pick your pleasure, or both.  Please use #ECF09 if you tweet about the event.  Merci!

Future in Reverse with 3D

By Oleg

I’m always trying to share with you my view about the future of technology. However today I’d like to take a different angle.  I wonder how future 3D technologies and applications can help us to know more about our history?

I truly believe that 3D technologies will play a key role to help us re-create our past. And to understand our past is important in order to build our future.

I’ve found several examples where I see 3D technologies already helping us to understand, re-build and preserve our history for the future.

The first example comes from my personal history.  Many years ago I lived in the former USSR. Even so, during that time I wasn’t able to visit Lenin’s mausoleum on Moscow’s Red Square. To my big surprise, I found a website (thanks DL blog for that) that has recreated this architectural monument in an interactive way (interactive link is here).  The 3D technologies for this specific project were provided by ParallelGraphics. On a side note, for a few years the president of the Moscow-based ParallelGraphics was Francis Bernard, a person key to the creation of CATIA software, as well as the former president of Dassault Systemes.


Another example is the appreciation of Industrial Archeology with 3D CAD, which helps designers and engineers preserve history by recreating products that no longer exist.

“Industrial archeologists like Californian William L. Gould use SolidWorks software as an efficient, mechanically faithful way to illustrate, in three dimensions and myriad individual components, a piece of lost history. Gould’s (pictured) full-color 3D CAD model of the 1879 Mason Bogie steam locomotive, is rendered in SolidWorks and PhotoWorks software, and exists only as a 3D CAD model with hundreds of discrete parts. It is available as a fine art lithographic print or a set of plans in exacting detail.”

Lastly, you’ve probably heard of the Khufu Pyramid project by French architect Jean-Pierre Houdin?  It’s  an impressive theory presented with Dassault Systèmes’ 3D technologies to help and understand of the secret of how the Great Pyramid was built. I enjoyed watching the video again and thought you would too.

YouTube Preview Image

I hope you enjoyed my 3D Future in Reverse perspective. Please share any other examples you have about the usage of  3D to discover and recreate our past.

Best, Oleg

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Beyond PLM (Product Lifecycle Management), Dassault Systèmes, the 3D Experience Company, provides business and people with virtual universes to imagine sustainable innovations. 3DSWYM, 3D VIA, CATIA, DELMIA, ENOVIA, EXALEAD, NETVIBES, SIMULIA and SOLIDWORKS are registered trademarks of Dassault Systèmes or its subsidiaries in the US and/or other countries.