Virtual Ergonomics Series 3 of 3

By Therese

DS Virtual Ergonomics V6 R2011 - EGE

Lifelike Human Advances Virtual Ergonomics

Through my last two virtual ergonomics posts, I learned a lot. I saw how a waiter’s movements share commonalities with shop floor workers by avoiding collisions and using repetitive movements. I’ve also imagined how a manikin can become more realistic looking and how their movements can be less robot-like and more natural, like an actual human being’s.

Seeing everyday tasks simulated ahead of time—on a factory floor or anywhere else—

I realize that this provides a much better view of how humans and objects work together. It’s interesting to me that when all actions and possible collisions are analyzed early on, human movement can work fluidly and efficiently next to machinery or animated objects.

My curiosity couldn’t end on a better note than with “living proof” that human modeling has exceeded my wildest dreams.

Right out of a sci-fi movie and into a computer near you, Dassault Systèmes has created very realistic human models called Lifelike Human. With Lifelike Human comes a cyber couple named Sia and Teo. Their looks are eerily human-like and yet are needed to provide a better view of what people can do in a manufacturing environment. Making them realistic, I learned, helps the users better visualize themselves or their specific employees doing the same task.

Check it out for yourself  here:

It looks like the Dassault Systèmes Virtual Ergonomics Solution teams—the DELMIA R&D US and Montreal teams, Design Studio, under the guidance of Victor Ramos and their partner Artizanal Studio in France—have outdone themselves this time. And in the process, helped me get a better grasp on the subject of human simulation. I’m really impressed by the realistic look of Sia and Teo.

What else can I say about them but to quote one of my kid’s favorite movies, Robots: “You can shine no matter what you’re made of.” Simulated cells and all.

So, how would you sum up this progress?

P.S. Click here for the previous first and second blog on virtual ergonomics.



Therese SnowTherese Snow works for Dassault Systèmes DELMIA Corp.

Is Facebook the Next Game Console?

By Cliff


If Social and online networks continue to invest in online gaming (e.g., Google invests $100+ million in Zynga), they will soon challenge consoles for market share and revenue. Currently, console games bring in more than six times the amount of revenue as their casual, online counterparts ($19.66 billion compared to $3 billion). For networks like Facebook to capture console revenue, game graphics must mature from simple 2D, Flash-based, to full 3D. If this happens, the question becomes will Facebook be the next game console?

For years now, 3DVIA has been providing the technology to bring 3D games online all over the Web, including sites like Facebook, Nick Jr., Neopets and more. This week was no exception: 3DVIA launched its first game built on the new 3DVIA Studio engine to Facebook. “Billions, Save Them All” is a full 3D action/puzzle game where players compete for high scores with friends and other Facebook users. The game is made unique by the combination of dreamlike art and innovative gameplay where players construct 3D cube bridges and walk on all sides. It’s a 3D game that stands out in the predominantly 2D Facebook Platform world.

In addition to launching its first 3DVIA Studio game to Facebook, 3DVIA announced the ability to publish games and apps directly to Facebook with just one click (including custom 3DVIA Scenes). This is a great way for 3DVIA users to distribute games and apps to a large audience without having heavy programming knowledge.  See the tutorial here.

This makes one think, could this be the trend? Will 3D social games (i.e. World of Warcraft types) eventually move to the Facebook Platform? It seems to make a lot of sense. Over 500 million people (including myself) use Facebook to stay in touch with friends, keep up-to-date on news and to play games. Why not use Facebook to play more advanced 3D games? Or, why not use game technology to extend Facebooks’s functionality to non-gaming applications…

As we all know, gaming technology can be applied to non-gaming uses. This opens limitless possibilities for Facebook: why settle for a 2D photo and profile of your friend when you could join them in a 3D room to chat in real time, 3D shop to buy virtual goods and so forth.

With such endless possibilities, it’s hard to predict the evolution social networks like Facebook will make. But, as you ponder this, you should play Billions, and check out the quality of the 3D in a web-based game…be careful, it’s addictive.  And, just in case your Boss catches you playing at work, you can tell them that you are “doing research on the future of 3D social gaming”.

We would like to know what your  thoughts are and your predictions for the future of 3D social gaming.

Dassault Systèmes Customer Support Goes Social

By Matthias

Why Social Media?

My name is Matthias and I work for the  Dassault Systèmes Customer Support team. Whether you are a DS product user or not, chances are you hardly know who we are. And of course we don’t know all of you. Yet we play an important role in each other’s everyday working life. Because our job is to help DS users when they have technical issues with our products.

That may be the first reason why we decided to step into social media. We, as a support entity, want to know who the users of our products are. We want to know what they say, what they think. Because they are the ones who know best our products.

And it’s even more than that. We want to connect with our users and have discussions with them. And, today, what better place is there to do so than on social media platforms?

Creation of the 3DSsupport account on Twitter

3DS Support Twitter Account

In April 2010, we launched our first “social” initiative: a Twitter account named 3DSsupport. The idea is to listen and learn as well as communicate on a larger  scale. But of course we have higher expectations for the future. Our favorite model in terms of support on Twitter is Microsofthelps. If you don’t know this one, you should really check it out. The account is handled like a real support channel. A team of five people is there to answer all technical questions. They even have opening hours… can you imagine that?

I don’t know if we will ever be able to reach such level of achievement but once again we have high expectations and we will do our best to fulfill them.

A little of that human touch

One of the most interesting things about the Microsofthelps account is the way they bring their support team to light. Support is about people. Real people, like you and me. We tend to forget that when we call for technical issues.

That’s why we put a picture of our Web support team on the 3DS Support account. From left to right, you can see Lionel, François, myself, Sonia and Etienne.

From left to right, you can see Lionel, François, myself, Sonia and Etienne.

As I was saying previously, this Twitter account is only a first step and you will soon hear more from us on other social media.

At this point, it’s really important for us to have feedbacks regarding our social approach. So, what do you think? Do you have suggestions / ideas about the way Support should be present on social media?



Matthias Vivet is a member of the Dassault Systèmes Customer Support team.


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