Never Blind in VR

By David

In this video, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the FPS gaming usage for which they are designed. The issue is that such experiences tend to isolate the user from his own body, have him lose contact with other people in the room and with the real world.

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Analyzing the usage of large cubic immersive rooms (CAVEs) in industries such as Automotive or Aerospace, we propose an experience that brings some elements of reality to the eyes of the user of an Oculus Rift, allowing him to see his own body, perceive the real surrounding world and interact with it, as well as have social interactions with other people in the room.

To achieve these results we use a fixed Kinect for Windows that generate a 3D point cloud of the user’s body and of his surroundings. Although not very dense, the point cloud is surprisingly present to the user when seen from his eyes through the headset.

The three features presented in this video are known to bring the following benefits:

  1. Seeing one’s own body
    • Reinforces the presence of virtuality and eliminates the odd feeling of not actually being there
    • Enables to perceive virtuality at a proper scale
    • Gives visual feedback when interacting with real objects
  2. Perceiving the real world
    • Removes the feeling of blindness
    • Provides a safer experience: prevents from dangers like hitting something, or falling
    • Enables interaction with real objects in the world
  3. Having social interactions
    • Reduces the claustrophobic effect of wearing an occluding headset
    • Brings non-verbal communication
    • Maintains equity amongst people thanks to a symmetrical relation.

Never blind in VR - Findings

About the iV Lab: at the heart of the Passion for Innovation Institute, the iV Lab explores the usage of emerging UX technologies by building and sharing original prototypes; it connects Dassault Systèmes with scientific and technology players in the Virtual Reality (VR), Augmented Reality (AR) and other domains where the body is highly coupled with the virtual.

David Nahon David Nahon is iV Lab Director, Passion for Innovation Institute at Dassault Systèmes. You can connect with David on Twitter @iVEvangelist or through LinkedIn.

Why Products Are No Longer Enough: Consumers Today Buy Experiences

By Therese

Take a minute and think about the products you manufacture. Whether it’s in the area of High Tech, Consumer Goods, Transportation & Mobility, or any other industry, at the end of the day, it’s what motivates consumers to purchase that matters the most. And what motivates them more than the actual experience?

The consumers of today buy experiences—products are no longer enough. At the 3DEXPERIENCE FORUM North America, you can learn how to go beyond delivering great products and move to creating memorable experiences for your customers. Virtual Reality presents a significant impact on your customers and use of DELMIA solutions can take them there. Find out how we can help you manage and deliver the right product experience to your customers around the world.

Manufacturers like you can provide memorable experiences for customers using DELMIA solutions. We’ll help you navigate the future by enabling innovation and collaboration across the business ecosystem. DELMIA provides businesses like yours with 3DEXPERIENCE universes to improve the real world of Global Industrial Operations. Our DELMIA experts will be on hand to show your how you can meet your customers’ expectations for a unique, highly-personal experience tailored to their needs.


Join Us for the 3DS Brand Leader’s Breakfast with Patrick Michel

Hear more about the latest advancements in manufacturing at the 3DEXPERIENCE Forum North America from DELMIA’s VP of User Experience and Marketing, Patrick Michel. Patrick will reveal how to go beyond delivering great products and move toward creating memorable experiences for your customers. Meet with him on Wednesday November 12 at 7 A.M. to hear how. When registering here, be sure to check the “3DS Brand Leader’s Breakfast” option.

After the forum, continue the technical conversation on Manufacturing. Go where all the experts are. Join the conversation at a DELMIA Community now!

Rendering in the Age of Experience: a talk with Bunkspeed

By Aurelien

When we acquired RTT AG a few months ago, we briefly mentioned that Bunkspeed was part of the team, but didn’t provide more details yet. While at SolidWorks World 2014 I took the opportunity to fix this by having a chat with David Randle, General Manager with Bunkspeed. David lets us know more about Bunkspeed history and team (of only 10!), industries and customers they serve. When asked about his take on 3DEXPERIENCE, David concludes that “Experience has always been in our core values”.

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If you want more realistic rendering eye candy, check out this demo on a 4K mobile tablet:

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Thank you David! We’re so glad to have the Bunkspeed magicians on board for our 3DEXPERIENCE journey! :-)  What do you think?

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