Perhaps one of the best ways to get to know a company is to talk with the people behind it. Welcome to 3D Perspectives, the official corporate blog of Dassault Systèmes. Read more
We had the opportunity to visit the Louvre museum in Paris last week and I wanted to share this experience with you guys! We were with the Giza 3D team and Egyptologists such as Nick Picardo and Rus Gant (we already talked about them here!).
The main goal was to teach the 3D artists who will recreate the whole Giza world what’s important in terms of design. For example, I learned that proportion of Egyptian objects meet very tight rules. Our team had then to understand what the rulers were and how to use them. (Spoiler: it’s all about an 18-square grid… )
Another great lesson was the visual properties of the material. While it is obvious at first, you realize that colors can degrade over time… which is a real issue when you’re designing such pieces! Nick told us that colors would have been stronger and fuller since they tend to fade a little bit. However, they must not be flashy since chemical studies proved that these colors were created with a great process, i.e. “these are reasonably confident colors to take away”. Subtle right?
Anyway, without further delay, let’s hear what the masters have to tell!
I personally was miles away from all these rules to respect… did you know all that?
Cheers,
Rémi
PS: thanks to Nick, Rus and Stevens for their time!
I had a chance to catch Agnès, the one who’s in charge of Michel Desjoyeaux serious game. Marc blogged about it earlier and I thought you guys would enjoy a sneak look at what’s happening behind the curtain.
The game was developed with 3Dvia Virtools from the original CATIA design of Michel’s boat. So, if you’ve already visited it, now you know it’s the real one!
Plus, if you look closer at the game, you’ll realize Michel actually uses 3Dvia Composer to communicate with his team onshore when an issue pops up: they’re able to identify exactly which component has to be fixed.
Anyway, I’m not holding you longer, let’s hear what Agnès has to tell!
Did you learn something about how a serious game like this one is done? I personally did!
Yesterday Bernard Charlès attended the world’s largest industrial trade show Hannover Messe. European politicians such as Chancelor Angela Merkel, PM François Fillon and Minister Eric Besson ended up meeting with Bernard and discussed preeminent issues. Notably how to live up to our growing energy needs.
Many of us agree that only through collaboration and digital experimentation can we innovate at the level required for real breakthroughs. In fact it’s difficult to be an industrial today without doing so.
But this begs the question: what about digital intellectual property? Are there appropriate policies in place that align with practices like co-creation, crowdsourcing, or more traditional processes?
Bernard shared his thoughts on Hannover Messe and intellectual property (IP) protection at the 3DS stand. Please watch this little video to hear what he thinks:
Virtual goods or physical products, do you think current IP policies stand up to our needs?