About this blog

Perhaps one of the best ways to get to know a company is to talk with the people behind it. Welcome to 3D Perspectives, the official corporate blog of Dassault Systèmes.
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This is Not a Cereal Box

By Kate on October 13, 2009

Hi everyone,

I promised to keep you up-to-date as new bricks linked with Dassault Systèmes’ EuropaCorp partnership evolve.

Eh hop! (as the French say) . . .

Nestlé has joined us for an original marketing campaign.

See for yourself in this video, and stay tuned for more 3DVIA Virtools 3D experiences to come . . .

YouTube Preview Image

Looks like Mehdi’s been practicing, non? ;-)

Would love to know what you think . . .

Best,

Kate

Announcing 3DVIA TV: Dedicated Video Content for 3DVIA.com

By Cliff on July 30, 2009

The launch of 3DVIA.TV is one step in 3DVIA’s effort to improve how users discover and learn the benefits of 3DVIA technologies. Consider 3DVIA.TV your own personal video tutor for anything and everything 3DVIA.

3DVIA.TV Will be Your One Stop Shop for 3DVIA Video Content Including:

· Trailers

· Software tutorials

· Interviews

· Cliff’s Clips

· Podcasts

· Live streaming

· & more

To kick-off 3DVIA.TV, we have an exciting episode of 3DVIA People with Bernard Charlès, the CEO of Dassault Systèmes, and the visionary behind 3DVIA. This is a must-watch episode.

3DVIA.TV will also be broadcasting a live video feed from SIGGRAPH 2009 from August 4th-7th.

We will be posting at least one video every week so tune into 3DVIA.TV often.

Cloud computing for video games… true or not?

By Virgile on July 27, 2009
photo credits: zdnet blog

photo credits: zdnet blog

Dear all,

A few weeks ago, I posted an entry on this blog about Cloud Computing for video games, including a poll. The poll results show that 40% of those who voted considered this as “definitely interesting”, while 29% of voters thought “I don’t think it can work, at least for the next few years”.

I personally agree with 29% of you then!

Let me explain. Cloud computing is nothing new, the term “Software as a Service” emerged in the very late 1990s (source). Actually these initiatives from Onlive and now Gaikai (announced just a few days after Onlive), are a pure transposition of this model applied to the video game market. As you may know, PC game sales has been declining for years, among others because of software piracy, and game developers and publishers have been concentrating on building consoles games to allow a more stable environment than Windows (with some many possible configurations, drivers, video cards installed etc.) and access people in their living room.

Today, it’s a perfect time to make announcements like the one we saw at the Game Developer Conference. Game developers and publishers are trying to find alternatives to the traditional brick and mortar sales channels to concentrate further on online delivery. It’s already successful with Xbox Live Arcade and growing with rivals Nintendo and Sony respective DSWare, WiiWare and PlayStation Networks.

I don’t deny at least part of the technology promised by these actors is working, though I think it will generate huge technical issues when deployed even in beta, but I think such shift will take years and years to become more than a drop in the game developer and publisher revenue share.

What do you think?

Virgile


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