Here Spot – Here Spot! Such a Good Spot Weld.

By Marc
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Dog Robot BiscuitWe have all heard of the Dog Whisperer. It’s been viewed as the ultimate guide to providing solutions for your problematic pooches. Each episode documents the remarkable transformations that take place by teaching and helping dogs and their owners achieve happier lives together.

Great if you have dogs, but what if you are having problems with “production” man’s other best friend?

Manufacturers in any industry from a large OEM to a small systems integrator are often challenged with properly teaching and programming their production robots.  Getting them to correctly perform the required operations and tasks on the factory floor can be as difficult as trying to keep Fido from eating your favorite pair of slippers.

You can’t encourage them to sit, stay or spot weld with their favorite squeaky toy or just sit down with them and have a conversation over a nice cup of coffee at break time.  Manufacturers need the right solutions to ensure their productions systems best utilize the robots for optimum performance, efficiency and flexibility.

The latest installment of (you guessed it), the Robot Whisperers, the online e-series by Dassault Systemes, robot experts Mike and Tony will show a few tricks to better assign and validate spot welds with robots in production.

Now, I am not talking about getting your robots to roll over and beg. ;-) But the guys will demonstrate how to simulate and validate robotic spot welding applications utilizing 3D software to help your robots become more loyal and obedient.

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In episode 3, Robotology for Spot Welding, Mike and Tony will also discuss how 3D simulation allows engineers to  create “what-if” scenarios in the virtual environment with just a couple of clicks of the mouse. That’s certainly better than dragging a bunch of robots around the shop floor to physically test the different programs necessary for production. Plus they will have some fun talking about the solar system and Aunt Irene’s Farm – no kidding!

So if you are having relationship issues with your robots and just can’t get them to accurately perform the 1000’s of spot welds they do every day, a doggy treat or a pat on the servo motor is not going to help you.  Log onto the Robot Whisperers today and see why this e-series is your ultimate guide to happier, healthy relationships with your robots!

Enjoy!

Marc

PS: here is the e-series introduction for those of you who missed it:

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Innovation Comes with Fun!

By Emilie
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Learning while playing… what a wonderful challenge!

And when it comes to finding truly innovative ideas, this is the mindset companies are looking for. For instance, big brands such as Renault, SFR or DLA Piper participate in student contests involving middle, high school and college students.

Innovative, motivated and creative students smartly deal with engineering, marketing, sales and mechanics to create ecological engines or invent the future cell phones.

The EducEco Challenge stimulates students through a very daring competition where knowledge in 3D design and mechanics is essential. Their objective is to conceptualize, design, build and finally test sustainable engines by going the farthest using the least amount of energy. At this occasion, the Dassault Systèmes Academic department has given a special award for the design to the MURP team from ENIT (Ecole Nationale d’Ingénieurs de Tarbes) on Nogaro’s famous French race track.

EducEco ENIT Dassault Systemes contest

The award-winning vehicule from the MURP team.

 

On another level, the Course en Cours competition fosters horizontal learning, awarding students according to their ability to promote their projects by recreating all attributes of a professional race team (name, logo, visual properties and so on). Combining originality, design, fun, ecology, and technology, Course en Cours offers them an overview of the professional world.

But automotive is not the only subject of inspiration for younger ones. MOBI3 challenges secondary schools from priority education area in handling a project from conception to commercialization of a mobile phone. Its goal is to strengthen students’ ambition and creativity, allowing them to consider perspectives they would not have thought of for their studies.

Every team targets the #1 prize but, let’s face it, students involved in such competitions get more out of what they learn and assimilate than out of the prize itself… Plus this is the occasion for most of them to visit a company for the first time. ;-)

A tip… Keep an eye on future generations! Not driven by profitability, they take bold initiatives and can bring forward some daring innovations!

Find out more here!

All the best,

Emilie

Dassault Systemes Academy Students Emilie is a member of 3DS Academia.

Design School Miniseries Final Article: Playing Spiderman

By Charles
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building spiderman spider man jumping climbing soliworks 3DS dassault systèmes systemes systems catia enovia simulia 3Dvia delmia 3D modeling PLM 2.0 CAD simulation digital manufacturing design engineering regulations collaboration co-create product creation innovation

I’ve dedicated this final episode to another project from one of The Nantes Atlantiques School of Design’s students. This blog post is for the forever-young…

For those of you who have always dreamt of being a super hero, flying with Superman, fighting with Batman and climbing buildings with Spiderman, YES, IT IS POSSIBLE!

The Spider Hero project has turned fantasy into reality for the forever-young whom have always wanted to have the same powers as Marvel’s SpiderMan. Flying over the city, jumping from one building to another, or staying still to contemplate the city from the sky… sounds exciting right?

The concept is that Spider Hero enables visitors to ricochet from one building to another on a cobweb in a virtual city.   It reproduces visuals and sound effects for more intense sensations and immersion.

This Virtual Reality application is based on a system using unexpected and unusual tools: a vacuum cleaner, a rubber tube, a servomotor, a WiiMote, a thread and a WiiBoard.

The user stands on the WiiBoard, which is equipped with movement sensors. He wears a glove connected to a rubber tube with a thread. Using a system that exerts a pulling force, he targets buildings or moves in closer until he almost collides with them, feeling the wind blowing around him. Just like SpiderMan…

The thread that the user holds stretches out to recreate the sensation of movement.

This project was presented during the Laval Virtual conference. Spider Hero was also worked on in collaboration with students from the Japan Advanced Institute of Science and Technology (JAIST).

I think these students are genius.  Would you like this kind of VR game?

Best,

Charles

PS: Here are the previous posts of the miniseries:

#1: Immersive Rail Shooter

#2: Interaction Design Degree



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