Enter the Lego 3D Experience Revolution!

By Olivier
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Did you notice how assembly instructions are often more like brain teasers than real user’s manuals? Often coming in leaflets illustrated with 2D representations of the object, they generally depict consecutive steps with two pictures and let the user wonder himself what has changed between the two.

Instead of this “spot the difference” game, we thought that the best way to give all the information to the user is to give the possibility to manipulate a faithful 3D reproduction of the object, so that he or she can see every single element.

Significant progress has been achieved with the creation of 3D applications meant to facilitate the assembly of LEGO bricks. Though resulting from a good idea, those 3D manuals happen to be mere 3D representations of the final LEGO assembly. 2D paper manuals have only been taken to a three-dimensional level and the developers have stopped right in the middle of the real (r)evolution.

3DS Education Lab went further and decided that a revolutionary 3D assembly instruction should offer a natural, progressive path and that the user should be able to actually see the parts being assembled before his eyes. Beyond 3D representations, this is why we created our own 3D assembly instructions.

Jordan, a third-year student at the University of St Quentin-en-Yvelines (France), is doing an internship at Dassault Systèmes where he is in charge of the development of 3D Virtual Learning Environments. Thanks to 3DVIA Composer, he developed in a couple of hours a 3D instructions manual for a LEGO Mindstorms Education robot. Available on 3DS Academy, this groundbreaking animated 3D manual allows people to interact and see any side of the robot, at any step of the assembly. The user has the possibility to rotate, pan and zoom the model, thus reducing misunderstandings.

See a short presentation of the 3D animated assembly manual in use:

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Thanks to clear and concise assembly instructions, the user is now able to assemble his robot in no time and can thus rapidly turn to more advanced functionalities. His mind is free to focus on more complex disciplines such as systems engineering or mechatronics.

Furthering the revolution of 3D animated assembly manuals, 3DS Academy Lab indeed decided to propel LEGO into a brand new experience by creating a smartphone application allowing to drive both a physical robot and its 3D virtual avatar in CATIA V6.

Clement, another intern at Dassault Systèmes, used Android technology and CATIA V6 to develop an application that enables the user to control simultaneously via Bluetooth a real LEGO robot and a virtual robot. In addition, the application allows real-time interaction between the robot and its avatar.

Through this lifelike experience, students are able to learn an emerging technology through the ones they are already familiar with (smartphones, LEGO bricks).

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Olivier and Laura work in the Dassault Systèmes Education (3DS Academy) team.

Who will be the Project of the Year?

By Charles
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Last week, 3DS Academy (Dassault Systèmes’ program serving the global academia community) launched a new challenge dubbed Project of the Year, available on both 3DS Academy website and Facebook.

This contest is open to every student and teacher using Dassault Systèmes’ solutions.

Every project, film or presentation made with CATIA, SolidWorks, SIMULIA Abaqus, 3DVIA Shape, etc., will have two chances to win:

  • One jury prize, granted upon selection by a Jury of professionals
  • One public prize, granted upon votes from Facebook fans

Rewarded projects will receive two iPad3 and many other great prizes!

To jump in the contest, students just have to post their best project in the 3DS Academy Projects Showroom, and it will be automatically reposted on the dedicated Facebook page where everyone can vote. They have nothing more to do, except having their friends to vote for their project ;)

So, if you’re a student or teacher, don’t wait anymore to jump in by letting us know about your best project done with any of our software. If you’re not, then you can still vote for your favorite project and share this contest with any potential candidate you’d know!

Have fun and enjoy! :)

3DVIA Comic Book – 3D Content creation

By Alexandre
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Do you know the adage “A picture is worth a thousand words”? Sometimes it could be easier to explain a complex idea with a single picture or… a comic book. If you think it’s only for super heroes, you’re wrong! In some cases, you can even get more attention with a comic book than with any other kind of material!

To get you in the mood, here’s a comic book focusing on 3D content creation and potential usage thanks to 3DVIA products: 3DVIA Shape, 3DVIA Studio, 3DVIA Scenes and 3DVIA Mobile. It targets both B2B (designers, young creators) and B2C audiences (3D scenes users, students, early adopters).

The comic book, a new communication to get out of the box?

In conventions, people usually walk around and get a lot of flyers and brochures. That’s precisely why we created a comic book focusing on 3D content creation and potential usage thanks to our 3DVIA products. We were going to attend a convention dedicated to young designers and we wanted to get their attention.

This particular comic book made a good impression towards the young audience and we decided to extend the experience to other professionnals. So we thought we would create other comic books to talk about our other activities, such as 3D printing. As we announced a strong partnership with the 3D printing company called “Sculpteo” last year, we wanted to explain how people can get their 3D models out of computer right into their hands.

For sure we will get back to you with this new comic book as soon as it is available. The artist will not be the same, as we though it could be fun to change the style a little bit.

Do you want to create a comic book? Here are few simple steps to follow:

  1. Define the message you want to communicate through the comic book
  2. Sum up your ideas to fit in one single page: each panel has to provide a clear information
  3. Define the graphic style you want to use to address your audience and find the right artist.

Now it’s time for you to be creative!   8)


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