The Trebbia Bridge

By Kate

Instead of Back to the Future, the people of Italy’s Piacenza region are Leaping to the Future thanks to a virtual bridge.

You don’t need a DeLorean to get there, just 3DVIA Virtools and a few engineers, architects and urban planners.

For over 30 years, the people of Piancenza have been waiting for the construction of a bridge to cross the Trebbia river. Price-tagged at 26.5 million Euros, the bridge promises to bring significant improvements to local infrastructure.

The virtual bridge was “constructed” to anticipate work procedures, but it will also be used to feed local curiosity. Once the 2-3-year period construction phase begins, citizens will be able to take virtual tours through the Piancenza government’s website.  You can take a video sneak prevue here.

Now if only I could take a virtual tour of the Greater Paris architecture competition! And what about letting citizens vote for their favorite proposition?

Have you ever gotten to do that, as a citizen and consumer of urban development?



Day 3 @ Laval Virtual: Ergo Wide 3

By Kate

Hi everyone. For my last day at Laval Virtual, I can’t help but blog about another CLARTE creation, Ergo Wide 3. CLARTE worked in tight collaboration with INERGY for three years to create exactly what was needed. Here’s the real-world scenario that this VR application resolves:

A fuel tank manufacturer called INERGY contacted CLARTE because they were losing too many employees to sick leave. Because of certain production line work station ergonomics, workers were taking long periods of absence due to work-induced injuries. On top of that, the company didn’t have the time or resources necessary to study multiple work station scenarios for all their locations.

Traditionally INERGY’s factories would receive production line set-ups with very limited adjustment/personalization options. For example, maybe the only thing the work station employee could adjust would be the height of the table. If the station was designed by really short people but used by really tall people, the tall workers would quickly start experiencing back pain.

The fact that the world keeps “getting smaller” and companies are spreading their manufacturing internationally multiplies the possibilities for work station mismatches and injury.

But what if the people actually working on the production line helped to design their work stations?

This is possible with Ergo Wide 3.

In fact the application is already in production by a subsidiary of INERGY called Troy. The first usage was for a workstation design for a factory in Korea. Through the application, someone at Troy headquartered in the US worked with a factory worker in Korea through a Web-based immersive virtuality environment.

Here’s an example of how the configuration works:

  • Said worker in Korea is inside a VR cave wearing body captors that translate his or her very unique anatomy into an anatomically correct avatar. The worker is immersed into a virtual representation of the proposed workstation design.
  • Said employee in the US is in front of a large screen watches a virtual representation of the workstation setup, including the Korean worker within the particular workstation environment. The two talk to each other through Skype to work out the design kinks.
  • There are several boxed the worker must access. US-guy asks Korean-guy to reach into the top left box. As he really does this, so does the avatar. In fact the avatar is like his virtual puppet.
  • Because the movement is health hazardous, the avatar’s hand turns red. US-guy asks Korean-guy to rearrange the boxes and place the too-high-up box in a more comfortable spot.
  • Repeat the motion of reaching into said box. This time the hand turns yellow. The placement still needs improvement.
  • The workstation employee rearranges the box until it’s comfortable for him and his virtual hand is green when reaching into it.

You can watch this CLARTE-created video to get a better feel:

YouTube Preview Image

Here’s what I like best about Ergo Wide 3:

1. Crowdsourcing. What a smart concept to let the actual production line workers help design their workstations. Everyone wins this way.
2. Ergonomic science. I love how they’ve linked industry-standard ergonomics norms into the application. It’s precise and practical.

Bravo to the teams from CLARTE, INERGY for a great application!



P.S. Here’s the skinny on the software. They use SolidWorks and CATIA to create the production line environment and objects and 3DXML to import the 3D CAD data into the VR cave with 3DVIA Virtools. They use 3DVIA Virtools VR Pack for the cave, 3DVIA Multi-User Pack for the distant collaboration, and the 3DVIA web player for the remote application.

Do Designers Really Want to Communicate in 3D?

By Kate

I was chatting with Anne Asensio the other day and she asked me,

“Kate, how much do you think designers want to communicate directly in 3D? There’re tons of blogs, website and email exchanges, but what about sharing in 3D?”

Here at 3D Perspectives and in the hallways at Dassault Systèmes we’ve been chatting about this. Richard’s Say it in 3D! blogpost generated a lot of interest and action in the comments section, and similar chats are happening in places like the Product Design Forum (thank you csven!).

Anne has observed, and I’m guessing you’ll agree, that in general people with design blogs or websites aren’t communicating in 3D. Why?

On one hand 3D is arguably a legitimate and practical universal language. On the other, employing 3D to communicate (online for the sake of this debate) is far from being mainstream.

Do we not have the right technologies to easily do this? Is it an oversight? Or is it not really preferred or important?

Please share your perspective in the mini poll below. By answering you’ll get to see the poll results.



Beyond PLM (Product Lifecycle Management), Dassault Systèmes, the 3D Experience Company, provides business and people with virtual universes to imagine sustainable innovations. 3DSWYM, 3D VIA, CATIA, DELMIA, ENOVIA, EXALEAD, NETVIBES, SIMULIA and SOLIDWORKS are registered trademarks of Dassault Systèmes or its subsidiaries in the US and/or other countries.