<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: If Gaming&#8217;s future is online, what about the present?</title> <atom:link href="http://perspectives.3ds.com/2009/11/10/if-gamings-future-is-online-what-about-the-present/feed/" rel="self" type="application/rss+xml" /><link>http://perspectives.3ds.com/gaming/if-gamings-future-is-online-what-about-the-present/</link> <description>A casual talk about 3D &#38; Innovation out of the cloud</description> <lastBuildDate>Mon, 23 Jan 2012 15:18:51 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.1</generator> <item><title>By: Laurent Alt</title><link>http://perspectives.3ds.com/gaming/if-gamings-future-is-online-what-about-the-present/comment-page-1/#comment-14873</link> <dc:creator>Laurent Alt</dc:creator> <pubDate>Fri, 13 Nov 2009 23:28:15 +0000</pubDate> <guid
isPermaLink="false">http://perspectives.3ds.com/?p=3738#comment-14873</guid> <description>Hi Virgile,
I think that the EA job cuts come from a turn in the game industry, partly related to the crisis these days, and more pressure on prices. It is true that online games make a better margin today, but I believe that the other AAA games will keep on, and they will still be as complex to create, if not more. However, price pressure will compell companies to work differently, with more outsourcing, and massive assets reuse, for example.
It is interesting to notice that this kind of change has already happened in the past in other industries (like automotive and aerospace), and these industries reorganized with smaller design offices and more numerous and specialized suppliers. By the way, this is what led to PLM, and there might be a similar move in the game industry as well. </description> <content:encoded><![CDATA[<p>Hi Virgile,</p><p>I think that the EA job cuts come from a turn in the game industry, partly related to the crisis these days, and more pressure on prices. It is true that online games make a better margin today, but I believe that the other AAA games will keep on, and they will still be as complex to create, if not more. However, price pressure will compell companies to work differently, with more outsourcing, and massive assets reuse, for example.</p><p>It is interesting to notice that this kind of change has already happened in the past in other industries (like automotive and aerospace), and these industries reorganized with smaller design offices and more numerous and specialized suppliers. By the way, this is what led to PLM, and there might be a similar move in the game industry as well.</p> ]]></content:encoded> </item> <item><title>By: Juan</title><link>http://perspectives.3ds.com/gaming/if-gamings-future-is-online-what-about-the-present/comment-page-1/#comment-14862</link> <dc:creator>Juan</dc:creator> <pubDate>Fri, 13 Nov 2009 19:45:11 +0000</pubDate> <guid
isPermaLink="false">http://perspectives.3ds.com/?p=3738#comment-14862</guid> <description>They actually hired, right after the cuts, from low cost markets to maitain capacity.
http://www.develop-online.net/news/33258/EA-hiring-amid-staff-cuts
I agree that there appears to be a large shift to webgames but I guess I&#039;m a hard core gamer :)  I love the long, well made, well balanced pc games with built in editors for the community base to create their own content. </description> <content:encoded><![CDATA[<p>They actually hired, right after the cuts, from low cost markets to maitain capacity.<br
/> <a
href="http://www.develop-online.net/news/33258/EA-hiring-amid-staff-cuts" rel="nofollow">http://www.develop-online.net/news/33258/EA-hiring-amid-staff-cuts</a></p><p>I agree that there appears to be a large shift to webgames but I guess I&#8217;m a hard core gamer <img
src='http://perspectives.3ds.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I love the long, well made, well balanced pc games with built in editors for the community base to create their own content.</p> ]]></content:encoded> </item> <item><title>By: Virgile</title><link>http://perspectives.3ds.com/gaming/if-gamings-future-is-online-what-about-the-present/comment-page-1/#comment-14831</link> <dc:creator>Virgile</dc:creator> <pubDate>Fri, 13 Nov 2009 13:47:07 +0000</pubDate> <guid
isPermaLink="false">http://perspectives.3ds.com/?p=3738#comment-14831</guid> <description>I agree with you Cliff. However, it&#039;s probably not that simple for these guys. Working on the iPhone only is not that interesting anymore -they&#039;re way too many Apps out there and it&#039;s almost impossible to make it to the top. However, it&#039;s a great opportunity to start from scratch without a heavy approval process and involve the community in game developments!
PS: Pong = 1 guy only, Allan Alcorn, in 1972! </description> <content:encoded><![CDATA[<p>I agree with you Cliff. However, it&#8217;s probably not that simple for these guys. Working on the iPhone only is not that interesting anymore -they&#8217;re way too many Apps out there and it&#8217;s almost impossible to make it to the top. However, it&#8217;s a great opportunity to start from scratch without a heavy approval process and involve the community in game developments!</p><p>PS: Pong = 1 guy only, Allan Alcorn, in 1972!</p> ]]></content:encoded> </item> <item><title>By: Cliff</title><link>http://perspectives.3ds.com/gaming/if-gamings-future-is-online-what-about-the-present/comment-page-1/#comment-14639</link> <dc:creator>Cliff</dc:creator> <pubDate>Thu, 12 Nov 2009 02:30:28 +0000</pubDate> <guid
isPermaLink="false">http://perspectives.3ds.com/?p=3738#comment-14639</guid> <description>I hope all those cut from EA start working on new games in these &quot;small teams&quot; you mention.  This is the age of the &quot;Microprenuer&quot; game developer.  The iPhone app developers have proven that individuals and small teams can make great money.
Love the Atari image...takes me back (I wonder how many people worked on &quot;Pong&quot;?) </description> <content:encoded><![CDATA[<p>I hope all those cut from EA start working on new games in these &#8220;small teams&#8221; you mention.  This is the age of the &#8220;Microprenuer&#8221; game developer.  The iPhone app developers have proven that individuals and small teams can make great money.</p><p>Love the Atari image&#8230;takes me back (I wonder how many people worked on &#8220;Pong&#8221;?)</p> ]]></content:encoded> </item> </channel> </rss>
